My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Prince
Giant Snowball
Skeletons Cannon Goblin Gang Princess
Zap
Skeletons Cannon Goblin Gang Prince Princess
Barbarian Barrel
Skeletons Knight Cannon Goblin Gang Princess
The Log
Skeletons Cannon Goblin Gang Prince Princess
Earthquake
Skeletons Cannon Goblin Gang
Arrows
Skeletons Goblin Gang Princess
Royal Delivery
Skeletons Knight Goblin Gang Prince Princess
Fireball
Cannon Goblin Gang Princess
Poison
Cannon Goblin Gang Princess
Lightning
Knight Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Knight Cannon Goblin Gang Princess Fireball Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Knight Cannon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Fireball Prince Knight Princess
Knight
Goblin Gang Princess Zap Fireball Prince
Cannon
Goblin Gang
Knight Prince Princess
Fireball
Zap Knight Princess
Prince
Zap Knight Goblin Gang Princess
Princess
Knight Zap Goblin Gang Fireball Prince

Defense Synergies 6 16

Skeletons
Cannon Zap Knight Prince Princess
Zap
Cannon Fireball Skeletons Knight Goblin Gang Prince Princess
Knight
Cannon Goblin Gang Princess Skeletons Zap Fireball
Cannon
Skeletons Zap Knight Goblin Gang Fireball Prince Princess
Goblin Gang
Knight Zap Cannon Prince Princess
Fireball
Zap Knight Cannon Princess
Prince
Skeletons Zap Cannon Goblin Gang
Princess
Knight Skeletons Zap Cannon Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Fireball
Skeletons Zap Knight Cannon Goblin Gang Prince
Cannon Goblin Gang Prince Skeletons Knight
Cannon Prince Skeletons Knight Goblin Gang
Fireball Prince Princess
Goblin Gang Fireball Skeletons Zap Cannon
Zap Cannon Goblin Gang Fireball Princess
Zap Cannon Fireball
Cannon Skeletons Goblin Gang Prince Princess
Knight Goblin Gang Skeletons Cannon Prince
Goblin Gang Skeletons Zap Knight Cannon Fireball Princess
Zap Goblin Gang Fireball Princess
Cannon Prince Skeletons Zap Knight Goblin Gang Fireball
Fireball Zap Cannon Goblin Gang Prince Princess
Knight Cannon Goblin Gang Prince
Zap Cannon Goblin Gang Fireball Prince
Skeletons Knight Cannon Goblin Gang Fireball Prince
Cannon Fireball Zap Knight Goblin Gang Prince
Zap Knight Cannon Fireball Princess
Cannon Prince
Goblin Gang Knight Cannon Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Zap Fireball Prince
Fireball Zap Knight Goblin Gang Prince
Goblin Gang Skeletons Zap Knight Prince
Goblin Gang Prince Zap Knight Fireball
Skeletons Knight Cannon Goblin Gang Prince
Fireball Skeletons Zap Goblin Gang Princess
Goblin Gang Prince Skeletons Knight Fireball
Knight Prince
Zap Skeletons Knight Fireball Prince
Skeletons Cannon Goblin Gang
Knight Prince
Zap Fireball Prince
Prince Skeletons Knight Cannon Goblin Gang Fireball
Cannon Fireball Princess
Goblin Gang Skeletons Zap Knight Fireball Prince
Zap Cannon Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Zap Princess
Fireball
Knight Fireball Prince
Fireball Zap
Fireball Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Goblin Gang Fireball Prince
Zap Knight Fireball Prince Princess
Fireball Zap Princess
Knight Fireball Princess
Fireball Princess
Princess Zap Fireball Prince
Zap Fireball Princess
Fireball Princess
Fireball
Zap Fireball Prince Princess
Zap Fireball Princess
Fireball Prince
Fireball Princess
Prince
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Zap Prince Princess
Fireball Zap
Zap Fireball Princess
Zap Fireball
Fireball
Zap Fireball
Zap Fireball Princess
Prince
Fireball Princess
Zap Goblin Gang Fireball Prince Princess
Fireball Zap Princess
Fireball
Fireball Knight Goblin Gang Prince Princess
Zap Fireball Princess
Zap Fireball
Prince
Zap Goblin Gang Fireball Princess
Zap Fireball Princess
Zap Fireball Prince Princess

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