My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Elixir Golem Baby Dragon Balloon Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Balloon
Giant Snowball
Cannon Baby Dragon Balloon Electro Dragon
Zap
Cannon Royal Giant Inferno Tower Balloon
Barbarian Barrel
Cannon Elixir Golem Inferno Tower Executioner
The Log
Cannon Royal Giant Elixir Golem
Earthquake
Cannon Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem Baby Dragon Balloon Electro Dragon Executioner
Fireball
Cannon Elixir Golem Inferno Tower Baby Dragon Balloon Electro Dragon Executioner
Poison
Cannon Elixir Golem Inferno Tower Balloon Electro Dragon Executioner
Lightning
Cannon Inferno Tower Baby Dragon Balloon Electro Dragon Executioner
Rocket
Inferno Tower Balloon Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Elixir Golem Baby Dragon Inferno Tower Balloon Electro Dragon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Elixir Golem Baby Dragon Inferno Tower

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Baby Dragon Electro Dragon Executioner
Elixir Golem
Baby Dragon Balloon Electro Dragon Executioner
Inferno Tower
Baby Dragon
Royal Giant Elixir Golem Balloon Electro Dragon
Balloon
Elixir Golem Baby Dragon Electro Dragon Executioner
Electro Dragon
Royal Giant Elixir Golem Baby Dragon Balloon Executioner
Executioner
Royal Giant Elixir Golem Balloon Electro Dragon

Defense Synergies 0 6

Cannon
Inferno Tower Baby Dragon Electro Dragon
Royal Giant
Elixir Golem
Inferno Tower
Cannon Baby Dragon Electro Dragon
Baby Dragon
Cannon Inferno Tower Electro Dragon
Balloon
Electro Dragon
Cannon Inferno Tower Baby Dragon
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower Baby Dragon Electro Dragon Executioner
Inferno Tower Cannon Electro Dragon Executioner
Cannon Inferno Tower Electro Dragon Executioner
Cannon Inferno Tower Electro Dragon
Cannon Baby Dragon Electro Dragon Executioner
Inferno Tower Cannon Baby Dragon Electro Dragon Executioner
Cannon Inferno Tower Baby Dragon Electro Dragon
Cannon Inferno Tower
Cannon Inferno Tower
Executioner Cannon Baby Dragon Electro Dragon
Inferno Tower Executioner Baby Dragon Electro Dragon
Cannon Inferno Tower Electro Dragon
Executioner Cannon Baby Dragon Electro Dragon
Inferno Tower Cannon
Inferno Tower Cannon
Cannon Inferno Tower Electro Dragon Executioner
Cannon Baby Dragon Electro Dragon Executioner
Baby Dragon Executioner Cannon Electro Dragon
Cannon Inferno Tower
Cannon Baby Dragon Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Baby Dragon Electro Dragon Executioner
Inferno Tower Electro Dragon
Inferno Tower
Inferno Tower Cannon Executioner
Executioner Baby Dragon Electro Dragon
Inferno Tower
Inferno Tower
Electro Dragon Inferno Tower Baby Dragon
Inferno Tower Cannon
Inferno Tower Electro Dragon
Cannon Inferno Tower Executioner
Cannon Baby Dragon Electro Dragon Executioner
Inferno Tower Electro Dragon Baby Dragon Executioner
Executioner Cannon Inferno Tower Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon
Executioner Baby Dragon
Executioner Baby Dragon Electro Dragon
Baby Dragon Executioner
Baby Dragon Electro Dragon Executioner
Electro Dragon
Electro Dragon
Electro Dragon
Baby Dragon Electro Dragon Executioner
Baby Dragon Executioner
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon
Baby Dragon
Baby Dragon Electro Dragon Executioner
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Executioner
Baby Dragon Electro Dragon Executioner
Electro Dragon Executioner
Electro Dragon Baby Dragon
Electro Dragon Executioner
Electro Dragon Baby Dragon Executioner

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