My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Giant
Giant Snowball
Minions Cannon Musketeer Hog Rider
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Musketeer
The Log
Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Musketeer Hog Rider
Fireball
Minions Cannon Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Fireball Musketeer Hog Rider Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 11 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Giant Knight
Knight
Minions Musketeer Hog Rider Arrows Fireball
Minions
Knight Hog Rider Giant
Cannon
Fireball
Arrows Hog Rider Knight Giant
Musketeer
Knight Hog Rider Giant
Hog Rider
Arrows Knight Minions Fireball Musketeer Giant
Giant
Arrows Minions Musketeer Fireball Hog Rider

Defense Synergies 4 8

Arrows
Knight Cannon Fireball
Knight
Minions Cannon Musketeer Arrows Fireball
Minions
Knight Cannon Musketeer
Cannon
Knight Musketeer Arrows Minions Fireball
Fireball
Arrows Knight Cannon Musketeer
Musketeer
Knight Cannon Minions Fireball
Hog Rider
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Fireball Musketeer
Knight Minions Cannon Musketeer
Cannon Knight Minions Musketeer
Cannon Knight Minions Musketeer
Arrows Fireball
Arrows Fireball Minions Cannon Musketeer
Minions Musketeer Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Minions Musketeer
Knight Cannon Musketeer
Minions Arrows Knight Cannon Fireball Musketeer
Arrows Minions Musketeer Fireball
Cannon Knight Minions Fireball Musketeer
Fireball Arrows Minions Cannon
Knight Cannon
Cannon Fireball
Arrows Knight Minions Cannon Fireball Musketeer
Arrows Cannon Fireball Knight Minions Musketeer
Arrows Knight Minions Cannon Fireball Musketeer
Cannon Musketeer
Arrows Knight Minions Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Arrows Knight Musketeer
Knight Minions Musketeer
Knight Fireball Musketeer
Knight Cannon Musketeer
Arrows Fireball Minions Musketeer
Knight Minions Fireball Musketeer
Knight
Knight Minions Fireball
Cannon Musketeer
Knight Minions Musketeer
Arrows Fireball
Knight Cannon Fireball
Cannon Fireball Musketeer
Knight Minions Fireball Musketeer
Arrows Minions Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Minions Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Minions
Arrows Fireball Musketeer
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Minions Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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