My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Goblinstein

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Cannon Musketeer Hog Rider Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Musketeer Goblin Barrel
The Log
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Musketeer Hog Rider Goblin Barrel
Fireball
Cannon Firecracker Musketeer Hog Rider Goblin Barrel
Poison
Cannon Firecracker Musketeer
Lightning
Knight Cannon Musketeer Goblinstein
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Goblin Barrel Fireball Musketeer Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Goblin Barrel

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Hog Rider Goblin Barrel Fireball
Cannon
Firecracker
Knight Hog Rider Goblin Barrel
Fireball
Hog Rider Knight
Musketeer
Knight Hog Rider
Hog Rider
Knight Firecracker Fireball Musketeer Goblin Barrel
Goblin Barrel
Knight Firecracker Hog Rider
Goblinstein

Defense Synergies 4 5

Knight
Cannon Firecracker Musketeer Fireball
Cannon
Knight Musketeer Firecracker Fireball
Firecracker
Knight Cannon Musketeer
Fireball
Knight Cannon Musketeer
Musketeer
Knight Cannon Firecracker Fireball
Hog Rider
Goblin Barrel
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball Musketeer
Knight Cannon Firecracker Musketeer
Cannon Knight Musketeer
Cannon Knight Firecracker Musketeer
Firecracker Fireball
Fireball Cannon Firecracker Musketeer
Musketeer Cannon Firecracker Fireball
Cannon Fireball Musketeer
Cannon Musketeer
Knight Cannon Firecracker Musketeer
Knight Cannon Firecracker Fireball Musketeer
Musketeer Firecracker Fireball
Cannon Knight Fireball Musketeer
Fireball Cannon Firecracker
Knight Cannon
Cannon Fireball Goblinstein
Knight Cannon Firecracker Fireball Musketeer
Cannon Fireball Knight Firecracker Musketeer
Knight Cannon Firecracker Fireball Musketeer
Cannon Musketeer
Knight Cannon Firecracker Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker Musketeer
Knight Musketeer
Knight Fireball Musketeer
Knight Cannon Musketeer
Firecracker Fireball Goblinstein Musketeer
Knight Fireball Musketeer
Knight
Goblinstein Knight Firecracker Fireball
Cannon Musketeer
Knight Musketeer
Fireball
Knight Cannon Fireball
Cannon Firecracker Fireball Musketeer
Knight Firecracker Fireball Musketeer Goblinstein
Cannon Firecracker Fireball Musketeer
Cannon Fireball
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Knight Firecracker Fireball Musketeer
Fireball Firecracker Goblinstein
Firecracker Fireball Goblinstein Musketeer
Firecracker Musketeer
Fireball Firecracker
Fireball Firecracker
Fireball Musketeer
Firecracker Knight Fireball Musketeer
Fireball Firecracker Musketeer
Knight Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Fireball Musketeer
Firecracker Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Firecracker Fireball Goblinstein
Firecracker Fireball Musketeer
Fireball Musketeer
Fireball Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Goblinstein
Fireball
Fireball Musketeer
Firecracker Fireball
Firecracker Fireball
Fireball Musketeer Goblinstein
Fireball Firecracker Musketeer
Fireball
Fireball Knight Firecracker Musketeer
Firecracker Fireball Musketeer
Fireball
Firecracker Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer
Fireball Firecracker

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