My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Goblin Cage

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Missing

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Cannon Goblin Gang Minion Horde Hog Rider
Zap
Fire Spirit Cannon Goblin Gang Minion Horde
Barbarian Barrel
Fire Spirit Cannon Goblin Gang Elite Barbarians
The Log
Fire Spirit Cannon Goblin Gang Elite Barbarians Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Fire Spirit Goblin Gang Minion Horde
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Hog Rider
Fireball
Cannon Goblin Gang Minion Horde Elite Barbarians Hog Rider
Poison
Cannon Goblin Gang Minion Horde
Lightning
Cannon Elite Barbarians
Rocket
Minion Horde Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Cannon Goblin Gang Hog Rider Poison Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Cannon Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Fire Spirit Minion Horde Poison
Cannon
Goblin Gang
Hog Rider
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Fire Spirit Hog Rider
Hog Rider
Fire Spirit Zap Goblin Gang Minion Horde Elite Barbarians Poison
Poison
Zap Hog Rider

Defense Synergies 1 7

Fire Spirit
Zap
Zap
Cannon Fire Spirit Goblin Gang Minion Horde Elite Barbarians Poison
Cannon
Zap Goblin Gang Poison
Goblin Gang
Zap Cannon
Minion Horde
Zap
Elite Barbarians
Zap
Hog Rider
Poison
Zap Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Minion Horde
Minion Horde Elite Barbarians Zap Cannon Goblin Gang
Cannon Goblin Gang Minion Horde Fire Spirit Elite Barbarians
Cannon Minion Horde Elite Barbarians Goblin Gang
Elite Barbarians Poison
Goblin Gang Fire Spirit Zap Cannon
Minion Horde Fire Spirit Zap Cannon Goblin Gang Poison
Zap Cannon Poison
Cannon Minion Horde Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Cannon Minion Horde
Goblin Gang Minion Horde Poison Zap Cannon
Minion Horde Zap Goblin Gang Poison
Cannon Minion Horde Fire Spirit Zap Goblin Gang Elite Barbarians
Fire Spirit Zap Cannon Goblin Gang Minion Horde Poison
Elite Barbarians Cannon Goblin Gang Minion Horde
Minion Horde Zap Cannon Goblin Gang Elite Barbarians
Minion Horde Cannon Goblin Gang Elite Barbarians Poison
Fire Spirit Cannon Zap Goblin Gang Minion Horde Elite Barbarians
Zap Poison Fire Spirit Cannon
Cannon Elite Barbarians
Goblin Gang Fire Spirit Cannon Minion Horde Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Poison Zap Goblin Gang Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians
Goblin Gang Zap Minion Horde Elite Barbarians
Cannon Goblin Gang Minion Horde Elite Barbarians
Fire Spirit Poison Zap Goblin Gang Minion Horde
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Poison
Cannon Goblin Gang Minion Horde
Minion Horde Elite Barbarians
Zap Elite Barbarians Poison
Elite Barbarians Cannon Goblin Gang Minion Horde
Cannon Minion Horde
Goblin Gang Elite Barbarians Zap Minion Horde Poison
Poison Zap Cannon Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde
Poison Zap
Minion Horde Poison
Poison
Poison Fire Spirit Zap Minion Horde
Poison Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Poison
Poison Fire Spirit Zap
Poison Zap
Fire Spirit Goblin Gang Minion Horde Elite Barbarians Poison
Poison Zap Minion Horde
Poison Fire Spirit Zap
Poison Fire Spirit Elite Barbarians
Minion Horde Poison
Zap Elite Barbarians Poison
Zap Minion Horde Poison
Minion Horde Poison
Poison
Minion Horde
Fire Spirit Zap Poison
Fire Spirit Zap Poison
Minion Horde Poison
Poison
Zap Minion Horde Poison
Zap Poison Fire Spirit
Minion Horde
Poison Zap
Zap Poison
Poison Zap
Elite Barbarians Poison Fire Spirit Zap Minion Horde
Zap Minion Horde Poison
Minion Horde Elite Barbarians
Poison Zap Minion Horde
Zap Minion Horde Poison
Minion Horde
Poison
Zap Minion Horde Fire Spirit Goblin Gang
Poison Fire Spirit Zap
Poison Goblin Gang Minion Horde
Zap Poison
Zap Poison
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Poison
Zap Poison
Poison Zap

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