My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Goblin Gang Ice Golem Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblins Cannon Goblin Gang Hog Rider
Zap
Goblins Cannon Goblin Gang
Barbarian Barrel
Ice Spirit Goblins Cannon Goblin Gang
The Log
Ice Spirit Goblins Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Ice Spirit Goblins Goblin Gang
Royal Delivery
Ice Spirit Goblins Goblin Gang Hog Rider
Fireball
Cannon Goblin Gang Hog Rider
Poison
Cannon Goblin Gang
Lightning
Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Ice Golem Barbarian Barrel Cannon Goblin Gang Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Zap Ice Golem

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Goblins Barbarian Barrel
Goblins
Hog Rider Ice Spirit Zap Ice Golem
Zap
Ice Spirit Hog Rider Goblins Ice Golem Barbarian Barrel
Cannon
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Goblins Zap Barbarian Barrel
Hog Rider
Ice Spirit Goblins Zap Goblin Gang Ice Golem Barbarian Barrel
Barbarian Barrel
Ice Spirit Zap Ice Golem Hog Rider

Defense Synergies 4 16

Ice Spirit
Zap Goblin Gang Goblins Cannon Ice Golem Barbarian Barrel
Goblins
Ice Spirit Zap Cannon Ice Golem Barbarian Barrel
Zap
Ice Spirit Cannon Goblins Goblin Gang Ice Golem Barbarian Barrel
Cannon
Zap Ice Golem Ice Spirit Goblins Goblin Gang Barbarian Barrel
Goblin Gang
Ice Spirit Zap Cannon Ice Golem Barbarian Barrel
Ice Golem
Cannon Ice Spirit Goblins Zap Goblin Gang Barbarian Barrel
Hog Rider
Barbarian Barrel
Ice Spirit Goblins Zap Cannon Goblin Gang Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Ice Golem Barbarian Barrel
Ice Spirit Goblins Zap Cannon Goblin Gang
Cannon Goblin Gang Goblins
Cannon Goblins Goblin Gang
Barbarian Barrel
Goblin Gang Barbarian Barrel Goblins Zap Cannon
Ice Spirit Zap Cannon Goblin Gang
Zap Cannon Ice Golem Barbarian Barrel
Cannon Goblins Goblin Gang
Goblin Gang Ice Spirit Goblins Cannon Ice Golem Barbarian Barrel
Goblins Goblin Gang Zap Cannon Ice Golem Barbarian Barrel
Zap Goblin Gang
Cannon Ice Spirit Zap Goblin Gang
Ice Spirit Goblins Zap Cannon Goblin Gang Barbarian Barrel
Cannon Goblin Gang
Ice Spirit Zap Cannon Goblin Gang
Goblins Cannon Goblin Gang
Ice Spirit Cannon Goblins Zap Goblin Gang Barbarian Barrel
Zap Barbarian Barrel Ice Spirit Cannon Ice Golem
Cannon
Goblin Gang Goblins Cannon Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Ice Golem Barbarian Barrel
Zap Goblin Gang Ice Golem Barbarian Barrel
Goblin Gang Ice Spirit Goblins Zap Ice Golem
Goblin Gang Zap Ice Golem Barbarian Barrel
Cannon Goblin Gang
Ice Spirit Zap Goblin Gang Ice Golem
Goblin Gang Goblins Ice Golem
Zap Ice Spirit Goblins Ice Golem Barbarian Barrel
Cannon Goblin Gang
Zap
Cannon Goblin Gang Ice Golem
Cannon
Goblin Gang Ice Spirit Goblins Zap Ice Golem Barbarian Barrel
Zap Cannon Ice Golem Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Ice Spirit Zap Ice Golem
Ice Spirit Zap Ice Golem Barbarian Barrel
Zap
Goblins Goblin Gang
Zap Barbarian Barrel
Zap
Ice Golem Barbarian Barrel
Barbarian Barrel
Zap Ice Golem Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Ice Golem Ice Spirit Barbarian Barrel
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Zap Ice Golem
Zap Ice Spirit
Zap
Zap Ice Spirit
Zap Ice Spirit Goblin Gang Barbarian Barrel
Zap
Barbarian Barrel
Goblin Gang
Zap Ice Golem
Zap
Zap Ice Spirit Goblin Gang
Zap
Zap Barbarian Barrel

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