My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Cannon Goblin Gang Dart Goblin
Zap
Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard
The Log
Cannon Goblin Gang Elite Barbarians Dart Goblin
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard
Fireball
Cannon Goblin Gang Elite Barbarians Dart Goblin Wizard
Poison
Cannon Goblin Gang Dart Goblin Wizard
Lightning
Cannon Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Dart Goblin Valkyrie Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Dart Goblin Valkyrie
Elite Barbarians
Valkyrie Dart Goblin Wizard The Log Mega Knight
Dart Goblin
Valkyrie Goblin Gang Elite Barbarians The Log Mega Knight
Valkyrie
Elite Barbarians Dart Goblin Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie Mega Knight
The Log
Elite Barbarians Dart Goblin Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Wizard The Log

Defense Synergies 2 19

Cannon
The Log Goblin Gang Dart Goblin Valkyrie Wizard
Goblin Gang
Cannon Dart Goblin Valkyrie The Log
Elite Barbarians
Valkyrie Dart Goblin Wizard The Log Mega Knight
Dart Goblin
Cannon Goblin Gang Elite Barbarians Valkyrie The Log Mega Knight
Valkyrie
Elite Barbarians Cannon Goblin Gang Dart Goblin Wizard The Log
Wizard
Cannon Elite Barbarians Valkyrie The Log Mega Knight
The Log
Cannon Goblin Gang Elite Barbarians Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie Wizard The Log
Elite Barbarians Cannon Goblin Gang Dart Goblin Valkyrie The Log Mega Knight
Cannon Goblin Gang Mega Knight Elite Barbarians Dart Goblin Valkyrie
Cannon Elite Barbarians Goblin Gang Dart Goblin Valkyrie Mega Knight
Elite Barbarians Valkyrie The Log Mega Knight
Goblin Gang The Log Cannon Dart Goblin Valkyrie Mega Knight
Dart Goblin Cannon Goblin Gang Wizard
Cannon Dart Goblin Valkyrie The Log Mega Knight
Cannon Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Cannon Dart Goblin Valkyrie Mega Knight
Goblin Gang Dart Goblin Valkyrie Cannon Wizard The Log Mega Knight
Goblin Gang Dart Goblin Wizard
Cannon Mega Knight Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Cannon Goblin Gang Dart Goblin The Log
Elite Barbarians Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Elite Barbarians The Log Mega Knight
Wizard Mega Knight Cannon Goblin Gang Elite Barbarians Valkyrie
Cannon Valkyrie Mega Knight Goblin Gang Elite Barbarians Dart Goblin Wizard The Log
Valkyrie Wizard The Log Cannon Dart Goblin Mega Knight
Cannon Elite Barbarians Dart Goblin
Goblin Gang Valkyrie Wizard Mega Knight Cannon Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Wizard The Log Mega Knight
Goblin Gang Mega Knight Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Mega Knight Elite Barbarians The Log
Cannon Goblin Gang Elite Barbarians Valkyrie Mega Knight
Wizard Goblin Gang Dart Goblin
Goblin Gang Elite Barbarians Dart Goblin Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie The Log
Cannon Goblin Gang Dart Goblin
Mega Knight Elite Barbarians Dart Goblin Valkyrie
Mega Knight Elite Barbarians Valkyrie The Log
Elite Barbarians Mega Knight Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Dart Goblin Valkyrie Mega Knight
Goblin Gang Elite Barbarians Dart Goblin Valkyrie The Log
Valkyrie Mega Knight Cannon Elite Barbarians Dart Goblin Wizard The Log
Cannon
Cannon Mega Knight
Cannon Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Goblin Gang Elite Barbarians
Dart Goblin Valkyrie Wizard The Log
Dart Goblin Wizard
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Dart Goblin Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Elite Barbarians Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Goblin Gang Dart Goblin
Dart Goblin Wizard
The Log
Goblin Gang Dart Goblin Valkyrie Wizard Mega Knight
The Log Dart Goblin Wizard
Elite Barbarians Dart Goblin Mega Knight
Goblin Gang Elite Barbarians Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Wizard Mega Knight

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