My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Wall Breakers Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel
Giant Snowball
Cannon Wall Breakers Goblin Barrel Baby Dragon
Zap
Cannon Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Cannon Firecracker Rascals Wall Breakers Goblin Barrel
The Log
Cannon Firecracker Rascals Wall Breakers Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Rascals Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Rascals Wall Breakers Goblin Barrel Baby Dragon
Fireball
Cannon Firecracker Rascals Wall Breakers Goblin Barrel Baby Dragon
Poison
Cannon Firecracker Rascals
Lightning
Cannon Baby Dragon
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Cannon Firecracker Goblin Barrel Baby Dragon Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Cannon Firecracker

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Rascals Wall Breakers Goblin Barrel Baby Dragon
Rascals
Goblin Barrel Firecracker Wall Breakers Baby Dragon
Wall Breakers
Firecracker Rascals Baby Dragon The Log
Goblin Barrel
Rascals Firecracker Baby Dragon
Baby Dragon
Firecracker Rascals Wall Breakers Goblin Barrel Electro Giant
Electro Giant
Baby Dragon
The Log
Wall Breakers

Defense Synergies 2 9

Cannon
The Log Firecracker Rascals Baby Dragon Electro Giant
Firecracker
The Log Cannon Rascals Baby Dragon
Rascals
Cannon Firecracker Baby Dragon The Log
Wall Breakers
Goblin Barrel
Baby Dragon
Cannon Firecracker Rascals The Log
Electro Giant
Cannon
The Log
Cannon Firecracker Rascals Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Baby Dragon The Log
Cannon Firecracker Rascals The Log
Cannon Rascals
Cannon Firecracker Rascals
Firecracker The Log
The Log Cannon Firecracker Rascals Baby Dragon
Cannon Firecracker Rascals Baby Dragon
Cannon Rascals Baby Dragon Electro Giant The Log
Cannon Rascals
Cannon Firecracker Rascals
Cannon Firecracker Rascals Baby Dragon Electro Giant The Log
Firecracker Rascals Baby Dragon
Cannon Rascals The Log
Cannon Firecracker Rascals Baby Dragon The Log
Cannon Rascals
Cannon Rascals Electro Giant The Log
Cannon Firecracker Rascals
Cannon Firecracker Rascals Baby Dragon The Log
Baby Dragon The Log Cannon Firecracker Rascals
Cannon
Rascals Cannon Firecracker Baby Dragon Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Electro Giant
Firecracker Baby Dragon The Log
Rascals The Log
Rascals The Log
Cannon Rascals
Firecracker Electro Giant Rascals Baby Dragon
Rascals
Rascals
Firecracker Baby Dragon The Log
Cannon
Rascals
Electro Giant The Log
Rascals Cannon
Cannon Firecracker Rascals Baby Dragon Electro Giant
Rascals Electro Giant Firecracker Baby Dragon The Log
Cannon Firecracker Rascals Baby Dragon Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Rascals The Log
Firecracker Baby Dragon The Log
Firecracker Electro Giant Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Giant The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker Electro Giant The Log Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Electro Giant
Firecracker Electro Giant
The Log
Firecracker
Firecracker The Log
Firecracker Baby Dragon
The Log
Firecracker Rascals Baby Dragon
The Log Firecracker Baby Dragon
Electro Giant
Firecracker
Electro Giant Firecracker Rascals Baby Dragon The Log
Firecracker
Firecracker Baby Dragon Electro Giant The Log

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