My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Phoenix
Giant Snowball
Cannon Battle Ram
Zap
Cannon Firecracker Battle Ram
Barbarian Barrel
Cannon Firecracker Heal Spirit Battle Ram
The Log
Cannon Firecracker Heal Spirit Battle Ram
Earthquake
Cannon Firecracker
Arrows
Firecracker Heal Spirit
Royal Delivery
Firecracker Heal Spirit Battle Ram
Fireball
Cannon Firecracker Battle Ram
Poison
Cannon Firecracker Phoenix
Lightning
Cannon Battle Ram Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Cannon Firecracker Fireball Battle Ram Phoenix Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Cannon Firecracker

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Battle Ram
Heal Spirit
Battle Ram
Fireball
Battle Ram The Log
Battle Ram
The Log Firecracker Heal Spirit Fireball
The Log
Battle Ram Fireball
Phoenix
Goblin Machine

Defense Synergies 3 2

Cannon
The Log Firecracker Fireball
Firecracker
The Log Cannon
Heal Spirit
Fireball
The Log Cannon
Battle Ram
The Log
Cannon Firecracker Fireball
Phoenix
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Cannon Firecracker The Log Phoenix
Cannon
Cannon Firecracker Phoenix
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker
Cannon Firecracker Fireball Phoenix
Cannon Fireball The Log Phoenix
Cannon Phoenix
Cannon Firecracker Phoenix
Cannon Firecracker Fireball The Log
Firecracker Fireball Phoenix
Cannon Fireball The Log
Fireball Cannon Firecracker The Log
Cannon Phoenix
Cannon Fireball The Log
Cannon Firecracker Fireball
Cannon Fireball Firecracker The Log
The Log Cannon Firecracker Fireball
Cannon Phoenix
Cannon Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker The Log Phoenix
The Log
Fireball The Log Phoenix
Cannon Phoenix
Firecracker Fireball
Fireball Phoenix
Phoenix
Firecracker Fireball The Log Phoenix
Cannon Phoenix
Phoenix
Fireball The Log Phoenix
Cannon Fireball
Cannon Firecracker Fireball
Phoenix Firecracker Fireball The Log
Cannon Firecracker Fireball The Log Phoenix
Cannon Fireball
Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Goblin Machine
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log Goblin Machine
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Goblin Machine
Firecracker Fireball The Log Goblin Machine
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Goblin Machine
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Firecracker

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