My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Dark Prince Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Cannon Witch
Zap
Cannon Firecracker Dark Prince Witch
Barbarian Barrel
Cannon Firecracker Wizard Dark Prince Witch
The Log
Cannon Firecracker Dark Prince Witch
Earthquake
Cannon Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Dark Prince Witch
Fireball
Cannon Firecracker Wizard Witch
Poison
Cannon Firecracker Wizard Witch
Lightning
Cannon Wizard Dark Prince Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Dark Prince Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Fireball Dark Prince Wizard Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Fireball Dark Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Dark Prince Mega Knight
Fireball
Dark Prince Mega Knight
Wizard
Dark Prince Mega Knight
Dark Prince
Electro Giant Firecracker Fireball Wizard Witch
Witch
Dark Prince Mega Knight
Electro Giant
Dark Prince
Mega Knight
Firecracker Fireball Wizard Witch

Defense Synergies 0 14

Cannon
Firecracker Fireball Wizard Dark Prince Witch Electro Giant
Firecracker
Cannon Dark Prince Mega Knight
Fireball
Cannon Dark Prince Mega Knight
Wizard
Cannon Dark Prince Mega Knight
Dark Prince
Cannon Firecracker Fireball Wizard Witch
Witch
Cannon Dark Prince Mega Knight
Electro Giant
Cannon
Mega Knight
Firecracker Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Wizard
Cannon Firecracker Dark Prince Witch Mega Knight
Cannon Witch Mega Knight Dark Prince
Cannon Witch Firecracker Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Fireball Cannon Firecracker Dark Prince Mega Knight
Cannon Firecracker Fireball Wizard Witch
Cannon Fireball Electro Giant Mega Knight
Cannon Witch
Cannon Firecracker Dark Prince Mega Knight
Witch Cannon Firecracker Fireball Wizard Dark Prince Electro Giant Mega Knight
Firecracker Fireball Wizard Witch
Cannon Mega Knight Fireball Wizard Dark Prince Witch
Fireball Wizard Mega Knight Cannon Firecracker Dark Prince Witch
Cannon Mega Knight
Cannon Fireball Electro Giant Mega Knight
Wizard Mega Knight Cannon Firecracker Fireball Dark Prince Witch
Cannon Fireball Mega Knight Firecracker Wizard Dark Prince Witch
Wizard Witch Cannon Firecracker Fireball Dark Prince Mega Knight
Cannon
Wizard Dark Prince Mega Knight Cannon Firecracker Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince Witch Electro Giant
Fireball Firecracker Wizard Mega Knight
Mega Knight Dark Prince Witch
Dark Prince Mega Knight Fireball
Cannon Dark Prince Witch Mega Knight
Firecracker Fireball Wizard Electro Giant Witch
Dark Prince Fireball Witch
Mega Knight Dark Prince
Mega Knight Firecracker Fireball Dark Prince Witch
Witch Cannon
Mega Knight Dark Prince Witch
Mega Knight Fireball Dark Prince Electro Giant
Dark Prince Mega Knight Cannon Fireball Wizard Witch
Wizard Cannon Firecracker Fireball Witch Electro Giant Mega Knight
Witch Electro Giant Firecracker Fireball Dark Prince
Mega Knight Cannon Firecracker Fireball Wizard Dark Prince Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Wizard Firecracker Dark Prince Mega Knight
Firecracker Fireball Wizard Electro Giant Witch
Firecracker Wizard Witch
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard Dark Prince
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Dark Prince Mega Knight
Firecracker Fireball Wizard Witch Electro Giant Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Electro Giant Fireball Wizard Dark Prince Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch Electro Giant
Firecracker Fireball Wizard Witch Electro Giant
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Dark Prince Witch
Fireball Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard Dark Prince Mega Knight
Firecracker Fireball Wizard
Fireball Electro Giant
Firecracker Dark Prince Mega Knight
Electro Giant Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Dark Prince Witch Electro Giant Mega Knight

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