My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Cannon Dart Goblin Guards Ram Rider
Zap
Cannon Dart Goblin Guards Ram Rider
Barbarian Barrel
Cannon Dart Goblin Guards
The Log
Cannon Dart Goblin Guards Ram Rider
Earthquake
Cannon Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Guards P.E.K.K.A Ram Rider
Fireball
Cannon Dart Goblin Ram Rider
Poison
Cannon Dart Goblin Guards
Lightning
Cannon Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Cannon Dart Goblin Guards Fireball Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Cannon Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
P.E.K.K.A The Log Ram Rider
Fireball
The Log Ram Rider
Rage
Guards
The Log Ram Rider
P.E.K.K.A
Dart Goblin The Log Ram Rider
The Log
Dart Goblin Fireball Guards P.E.K.K.A Ram Rider
Ram Rider
Dart Goblin Fireball Guards P.E.K.K.A The Log

Defense Synergies 3 10

Cannon
The Log Dart Goblin Fireball Guards
Dart Goblin
Cannon Guards P.E.K.K.A The Log Ram Rider
Fireball
The Log Cannon Ram Rider
Rage
Guards
Cannon Dart Goblin The Log
P.E.K.K.A
The Log Dart Goblin
The Log
Cannon Fireball P.E.K.K.A Dart Goblin Guards Ram Rider
Ram Rider
Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball The Log Ram Rider
P.E.K.K.A Cannon Dart Goblin The Log Ram Rider
Cannon P.E.K.K.A Ram Rider Dart Goblin
Cannon P.E.K.K.A Dart Goblin Guards Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Cannon Dart Goblin Guards
Dart Goblin Ram Rider Cannon Fireball
Cannon Dart Goblin Fireball P.E.K.K.A The Log Ram Rider
Cannon P.E.K.K.A
Guards Cannon Dart Goblin
Dart Goblin Guards Cannon Fireball The Log Ram Rider
Dart Goblin Fireball Ram Rider
Cannon P.E.K.K.A Fireball Guards The Log Ram Rider
Fireball Cannon Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A Cannon Ram Rider
Cannon Fireball P.E.K.K.A The Log Ram Rider
Cannon Fireball P.E.K.K.A
Cannon Fireball Dart Goblin Guards The Log Ram Rider
The Log Cannon Dart Goblin Fireball Guards Ram Rider
P.E.K.K.A Cannon Dart Goblin Ram Rider
Cannon Dart Goblin Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball The Log
Guards P.E.K.K.A The Log Ram Rider
Guards P.E.K.K.A Fireball The Log Ram Rider
P.E.K.K.A Cannon Guards Ram Rider
Fireball Dart Goblin Ram Rider
Guards P.E.K.K.A Dart Goblin Fireball Ram Rider
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Cannon Fireball Guards Ram Rider
Cannon Dart Goblin Fireball
Guards Dart Goblin Fireball P.E.K.K.A The Log
Cannon Dart Goblin Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards The Log
Fireball Dart Goblin The Log Ram Rider
Dart Goblin Fireball The Log
Dart Goblin Fireball Guards The Log
Fireball The Log
Fireball Dart Goblin Ram Rider
Dart Goblin The Log
Fireball The Log Dart Goblin Ram Rider
Fireball The Log Dart Goblin Ram Rider
Fireball Guards
Dart Goblin Fireball The Log Ram Rider
Fireball Dart Goblin
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Dart Goblin Ram Rider
Fireball The Log Ram Rider
Fireball Dart Goblin The Log
Dart Goblin Fireball
Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Dart Goblin Fireball Guards
Fireball Dart Goblin Ram Rider
The Log Fireball
Fireball Dart Goblin
The Log Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Guards The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: