My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Furnace Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Miner
Giant Snowball
Skeletons Furnace Miner
Zap
Skeletons Furnace
Barbarian Barrel
Skeletons Furnace Electro Wizard
The Log
Skeletons Mini P.E.K.K.A Furnace
Earthquake
Skeletons Furnace
Arrows
Skeletons Furnace
Royal Delivery
Skeletons Mini P.E.K.K.A Bowler Miner Electro Wizard
Fireball
Furnace Bowler Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Bowler Electro Wizard
Rocket
Furnace Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Miner Fireball Mini P.E.K.K.A Furnace Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Miner Fireball

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fireball
Mirror Miner Electro Wizard
Mini P.E.K.K.A
Furnace Mirror Bowler Electro Wizard
Furnace
Miner Mini P.E.K.K.A Mirror Bowler
Mirror
Fireball Miner Mini P.E.K.K.A Furnace
Bowler
Mini P.E.K.K.A Furnace Miner Electro Wizard
Miner
Furnace Mirror Fireball Bowler Electro Wizard
Electro Wizard
Fireball Mini P.E.K.K.A Bowler Miner

Defense Synergies 3 15

Skeletons
Mini P.E.K.K.A Furnace Bowler Electro Wizard
Fireball
Mirror Mini P.E.K.K.A Miner Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Fireball Furnace Mirror Bowler
Furnace
Mirror Skeletons Mini P.E.K.K.A Bowler Electro Wizard
Mirror
Fireball Furnace Mini P.E.K.K.A Bowler Electro Wizard
Bowler
Skeletons Mini P.E.K.K.A Furnace Mirror Electro Wizard
Miner
Fireball
Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Furnace Mirror Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Furnace Electro Wizard
Mini P.E.K.K.A Furnace Bowler Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Furnace Bowler Electro Wizard
Fireball Mini P.E.K.K.A Bowler
Fireball Bowler Skeletons Furnace Electro Wizard
Furnace Electro Wizard Fireball
Bowler Fireball Electro Wizard
Mini P.E.K.K.A Skeletons Furnace
Skeletons Mini P.E.K.K.A Bowler Miner Electro Wizard
Electro Wizard Skeletons Fireball Furnace Bowler
Fireball Furnace Electro Wizard
Mini P.E.K.K.A Furnace Bowler Skeletons Fireball Electro Wizard
Fireball Bowler Mini P.E.K.K.A Furnace Electro Wizard
Mini P.E.K.K.A Furnace Electro Wizard
Fireball Mini P.E.K.K.A Furnace Bowler Electro Wizard
Skeletons Fireball Mini P.E.K.K.A Furnace Bowler Electro Wizard
Fireball Furnace Bowler Electro Wizard
Furnace Fireball Bowler Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bowler Fireball Mini P.E.K.K.A Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball Furnace Bowler Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A Bowler Miner
Skeletons Mini P.E.K.K.A Furnace Bowler Electro Wizard
Mini P.E.K.K.A Bowler Fireball Electro Wizard
Skeletons Mini P.E.K.K.A Bowler
Fireball Furnace Skeletons Electro Wizard
Mini P.E.K.K.A Skeletons Fireball Furnace Bowler Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Fireball Mini P.E.K.K.A
Skeletons
Mini P.E.K.K.A Bowler
Fireball Bowler Electro Wizard
Mini P.E.K.K.A Bowler Skeletons Fireball
Fireball Furnace Bowler
Electro Wizard Skeletons Fireball Mini P.E.K.K.A Furnace Bowler
Bowler Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Miner Electro Wizard
Fireball Miner
Fireball
Fireball Furnace Bowler
Fireball Furnace
Furnace Bowler
Fireball Bowler
Fireball Miner
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Miner Fireball Bowler Electro Wizard
Fireball
Fireball Bowler Miner
Fireball
Fireball Furnace
Fireball Furnace Bowler
Fireball Furnace Bowler
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Bowler Electro Wizard
Fireball Bowler Miner
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Furnace Bowler
Fireball Miner Bowler Electro Wizard
Fireball Bowler Miner
Fireball Miner
Fireball Furnace Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A Bowler
Fireball Miner
Fireball Electro Wizard
Fireball Bowler
Electro Wizard Fireball
Fireball Electro Wizard
Fireball
Fireball Miner Mini P.E.K.K.A Bowler Electro Wizard
Fireball Bowler
Fireball
Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Miner Electro Wizard

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