My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Ice Spirit Executioner
The Log
Fire Spirit Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Hog Rider Bowler Executioner
Fireball
Hog Rider Bowler Executioner
Poison
Executioner
Lightning
Bowler Executioner
Rocket
Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Tornado Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Tornado Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Tornado Hog Rider Bowler Executioner Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Bowler
Ice Spirit
Zap Hog Rider Bowler Executioner
Zap
Ice Spirit Hog Rider Tornado Fire Spirit Bowler Executioner
Hog Rider
Fire Spirit Ice Spirit Zap Lightning Tornado Bowler Executioner
Tornado
Zap Executioner Hog Rider Bowler
Bowler
Fire Spirit Ice Spirit Zap Hog Rider Tornado Executioner Lightning
Executioner
Tornado Ice Spirit Zap Hog Rider Bowler
Lightning
Hog Rider Bowler

Defense Synergies 3 9

Fire Spirit
Ice Spirit Zap Tornado
Ice Spirit
Zap Fire Spirit Tornado Bowler Executioner
Zap
Ice Spirit Fire Spirit Tornado Bowler Executioner
Hog Rider
Tornado
Bowler Executioner Fire Spirit Ice Spirit Zap
Bowler
Tornado Ice Spirit Zap
Executioner
Tornado Ice Spirit Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Executioner
Ice Spirit Zap Executioner
Tornado Bowler Fire Spirit Executioner Lightning
Bowler
Lightning Tornado Bowler
Tornado Bowler Fire Spirit Zap Executioner
Tornado Lightning Fire Spirit Ice Spirit Zap Executioner
Bowler Lightning Zap
Tornado
Tornado Fire Spirit Ice Spirit Bowler
Executioner Zap Tornado Bowler
Executioner Zap Tornado
Bowler Fire Spirit Ice Spirit Zap Lightning
Fire Spirit Bowler Executioner Ice Spirit Zap Tornado
Tornado Ice Spirit Zap Bowler Lightning
Tornado Bowler Executioner
Fire Spirit Ice Spirit Zap Tornado Bowler Executioner
Zap Tornado Executioner Fire Spirit Ice Spirit Bowler
Tornado
Bowler Fire Spirit Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler
Zap Bowler Executioner Lightning
Ice Spirit Zap Bowler Lightning
Bowler Lightning Zap Tornado
Bowler Executioner
Fire Spirit Executioner Ice Spirit Zap Tornado
Bowler Lightning
Zap Lightning Ice Spirit Tornado
Bowler
Lightning Zap Tornado Bowler
Bowler Lightning Executioner
Bowler Executioner
Ice Spirit Zap Tornado Bowler Executioner Lightning
Bowler Executioner Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Bowler Executioner
Lightning
Lightning
Executioner Fire Spirit Zap Bowler
Executioner Fire Spirit Ice Spirit Zap Tornado
Fire Spirit Tornado Bowler Executioner
Fire Spirit Ice Spirit Zap Tornado Bowler Executioner Lightning
Zap Tornado Lightning
Lightning Fire Spirit Tornado Bowler
Lightning Zap Tornado Bowler
Lightning Fire Spirit Zap Tornado Executioner
Lightning Fire Spirit Bowler Executioner
Lightning
Lightning Zap
Lightning Zap Bowler Executioner
Lightning Bowler Executioner
Lightning Tornado
Lightning
Lightning Fire Spirit Zap Bowler Executioner
Lightning Fire Spirit Zap Tornado Bowler
Lightning Bowler
Lightning Tornado
Tornado Bowler Lightning
Lightning Zap
Zap Tornado Fire Spirit Ice Spirit Bowler Executioner
Zap Tornado Bowler Executioner Lightning
Lightning Zap Tornado Bowler
Lightning Zap Tornado
Lightning Fire Spirit Zap Tornado Executioner
Zap Lightning Ice Spirit
Lightning Bowler
Lightning Zap
Zap Lightning Ice Spirit
Bowler Lightning
Zap Lightning Fire Spirit Ice Spirit
Lightning Fire Spirit Zap Tornado Executioner
Lightning Bowler Executioner
Zap Bowler Executioner Lightning
Lightning Zap Tornado
Executioner
Zap Ice Spirit Tornado Bowler Lightning
Zap Tornado Executioner Lightning
Lightning Zap Tornado Bowler Executioner

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