My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Electro Wizard Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Wizard Witch Electro Wizard Lumberjack
The Log
Bomber Elite Barbarians Witch Lumberjack
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Fireball
Bomber Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Poison
Bomber Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Electro Wizard Lumberjack Golden Knight Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Electro Wizard Lumberjack Golden Knight

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians
Bomber Wizard Lumberjack Mega Knight Golden Knight
Wizard
Elite Barbarians Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Bomber Elite Barbarians Wizard Witch Electro Wizard Mega Knight
Mega Knight
Bomber Elite Barbarians Wizard Witch Electro Wizard Lumberjack
Golden Knight
Elite Barbarians

Defense Synergies 0 14

Bomber
Electro Wizard Golden Knight
Elite Barbarians
Wizard Mega Knight Golden Knight
Wizard
Elite Barbarians Electro Wizard Lumberjack Mega Knight Golden Knight
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bomber Wizard Witch Lumberjack Mega Knight
Lumberjack
Wizard Witch Electro Wizard
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard
Golden Knight
Bomber Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard Golden Knight
Elite Barbarians Lumberjack Bomber Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Bomber Elite Barbarians Electro Wizard
Elite Barbarians Witch Lumberjack Bomber Electro Wizard Mega Knight
Bomber Elite Barbarians Lumberjack Mega Knight
Bomber Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard Witch
Electro Wizard Mega Knight Golden Knight
Witch Elite Barbarians Lumberjack
Elite Barbarians Bomber Electro Wizard Lumberjack Mega Knight
Witch Electro Wizard Bomber Wizard Lumberjack Mega Knight
Wizard Witch Electro Wizard
Lumberjack Mega Knight Bomber Elite Barbarians Wizard Witch Electro Wizard
Bomber Wizard Mega Knight Witch Electro Wizard Lumberjack Golden Knight
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bomber Elite Barbarians Witch Electro Wizard Lumberjack
Mega Knight Bomber Elite Barbarians Wizard Witch Electro Wizard Lumberjack Golden Knight
Wizard Witch Bomber Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack
Bomber Wizard Mega Knight Elite Barbarians Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Bomber Elite Barbarians Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Witch Electro Wizard Golden Knight
Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Lumberjack Mega Knight
Wizard Witch Electro Wizard
Elite Barbarians Witch Electro Wizard Lumberjack
Mega Knight Elite Barbarians Lumberjack
Electro Wizard Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch Lumberjack Golden Knight
Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mega Knight Wizard Witch Lumberjack Golden Knight
Wizard Bomber Witch Mega Knight
Elite Barbarians Witch Electro Wizard Bomber Lumberjack Golden Knight
Mega Knight Bomber Elite Barbarians Wizard Witch Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Golden Knight
Electro Wizard Golden Knight
Bomber Wizard Mega Knight
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard Golden Knight
Elite Barbarians Electro Wizard Lumberjack
Wizard Electro Wizard Golden Knight
Wizard
Elite Barbarians Golden Knight
Elite Barbarians
Bomber Wizard Witch Golden Knight
Wizard Mega Knight
Bomber
Bomber Wizard Electro Wizard Mega Knight
Bomber Wizard Witch Mega Knight Golden Knight
Mega Knight
Wizard
Bomber Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard Golden Knight
Wizard Witch Mega Knight Golden Knight
Golden Knight
Elite Barbarians Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Elite Barbarians
Bomber Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Witch
Wizard Witch Electro Wizard
Wizard Electro Wizard Lumberjack Mega Knight
Bomber Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch Electro Wizard Golden Knight
Witch Electro Wizard
Witch Electro Wizard Mega Knight Golden Knight

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