My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Giant Guards
Giant Snowball
Bomber Dart Goblin Guards
Zap
Bomber Dart Goblin Guards
Barbarian Barrel
Bomber Elite Barbarians Dart Goblin Guards Magic Archer
The Log
Bomber Elite Barbarians Dart Goblin Guards
Earthquake
Bomber Guards
Arrows
Bomber Dart Goblin Guards
Royal Delivery
Bomber Elite Barbarians Dart Goblin Guards Magic Archer
Fireball
Bomber Elite Barbarians Dart Goblin Magic Archer
Poison
Bomber Dart Goblin Guards Magic Archer
Lightning
Elite Barbarians Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Dart Goblin Guards Magic Archer Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Dart Goblin Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Elite Barbarians
Elite Barbarians
Bomber Dart Goblin The Log
Dart Goblin
Elite Barbarians Giant The Log
Giant
Bomber Dart Goblin Rocket Guards The Log Magic Archer
Rocket
Giant
Guards
Giant The Log
The Log
Elite Barbarians Dart Goblin Giant Guards Magic Archer
Magic Archer
Giant The Log

Defense Synergies 0 11

Bomber
Guards The Log
Elite Barbarians
Dart Goblin The Log
Dart Goblin
Elite Barbarians Guards The Log Magic Archer
Giant
Rocket
The Log
Guards
Bomber Dart Goblin The Log Magic Archer
The Log
Bomber Elite Barbarians Dart Goblin Rocket Guards Magic Archer
Magic Archer
Dart Goblin Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Dart Goblin The Log Magic Archer
Elite Barbarians Bomber Dart Goblin The Log
Rocket Bomber Elite Barbarians Dart Goblin
Elite Barbarians Bomber Dart Goblin Guards
Bomber Elite Barbarians Rocket The Log
The Log Bomber Dart Goblin Guards Magic Archer
Dart Goblin Rocket Magic Archer
Rocket Dart Goblin The Log Magic Archer
Elite Barbarians
Elite Barbarians Guards Bomber Dart Goblin
Dart Goblin Guards Bomber The Log Magic Archer
Dart Goblin Magic Archer
Bomber Elite Barbarians Rocket Guards The Log
Bomber Rocket Dart Goblin Guards The Log Magic Archer
Elite Barbarians
Rocket Elite Barbarians The Log
Bomber Elite Barbarians
Bomber Elite Barbarians Dart Goblin Guards The Log Magic Archer
The Log Bomber Dart Goblin Guards Magic Archer
Elite Barbarians Dart Goblin
Bomber Elite Barbarians Dart Goblin Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians
Bomber Elite Barbarians Rocket The Log Magic Archer
Guards Elite Barbarians Rocket The Log
Rocket Guards Elite Barbarians The Log
Elite Barbarians Guards
Rocket Dart Goblin Magic Archer
Rocket Guards Elite Barbarians Dart Goblin
Elite Barbarians
Rocket Elite Barbarians The Log Magic Archer
Dart Goblin Guards
Elite Barbarians Dart Goblin Guards
Rocket Elite Barbarians Guards The Log
Elite Barbarians Rocket Guards
Bomber Dart Goblin Magic Archer
Elite Barbarians Guards Bomber Dart Goblin Rocket The Log Magic Archer
Bomber Elite Barbarians Dart Goblin The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Rocket Guards The Log
Dart Goblin The Log Magic Archer
Rocket Dart Goblin The Log Magic Archer
Dart Goblin Rocket Guards The Log
Bomber Rocket The Log Magic Archer
Dart Goblin Rocket Magic Archer
Bomber Dart Goblin The Log Magic Archer
The Log Dart Goblin Magic Archer
The Log Dart Goblin
Rocket Elite Barbarians Guards
Rocket Dart Goblin The Log Magic Archer
Dart Goblin Rocket Magic Archer
Rocket Elite Barbarians Dart Goblin The Log Magic Archer
Dart Goblin Rocket Magic Archer
Elite Barbarians Dart Goblin The Log Magic Archer
Rocket Bomber Dart Goblin The Log Magic Archer
Magic Archer Dart Goblin Rocket The Log
Rocket
Bomber Rocket
Rocket Bomber Dart Goblin The Log Magic Archer
Rocket Bomber Dart Goblin The Log Magic Archer
Rocket The Log Magic Archer
Rocket
Rocket The Log
Rocket The Log
The Log Bomber Magic Archer
The Log Dart Goblin Magic Archer
The Log Magic Archer
Rocket Dart Goblin The Log Magic Archer
Elite Barbarians Dart Goblin Magic Archer
Rocket Dart Goblin Guards
Elite Barbarians
Bomber Dart Goblin Rocket The Log Magic Archer
Rocket Magic Archer
Rocket The Log Magic Archer
Dart Goblin Rocket Guards Magic Archer
Rocket Dart Goblin Magic Archer
The Log
Dart Goblin Rocket Magic Archer
The Log Bomber Dart Goblin Magic Archer
Rocket
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Rocket Guards The Log Magic Archer
Dart Goblin Rocket Magic Archer
Dart Goblin Rocket The Log Magic Archer

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