My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Balloon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Balloon
Giant Snowball
Bomber Balloon
Zap
Bomber Firecracker Balloon
Barbarian Barrel
Bomber Knight Firecracker Ice Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A
Earthquake
Bomber Firecracker
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Mini P.E.K.K.A Balloon P.E.K.K.A Ice Wizard
Fireball
Bomber Firecracker Balloon Ice Wizard
Poison
Bomber Firecracker Balloon Ice Wizard
Lightning
Knight Mini P.E.K.K.A Balloon Ice Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Firecracker Ice Wizard Mini P.E.K.K.A Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Firecracker

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A P.E.K.K.A
Zap
Firecracker Balloon P.E.K.K.A Bomber Knight Mini P.E.K.K.A Ice Wizard
Knight
Firecracker Balloon Bomber Zap Ice Wizard
Firecracker
Zap Knight Mini P.E.K.K.A Balloon P.E.K.K.A
Mini P.E.K.K.A
Bomber Zap Firecracker Ice Wizard
Balloon
Zap Knight Firecracker Ice Wizard
P.E.K.K.A
Zap Bomber Firecracker Ice Wizard
Ice Wizard
Zap Knight Mini P.E.K.K.A Balloon P.E.K.K.A

Defense Synergies 4 13

Bomber
Knight Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Knight Firecracker P.E.K.K.A Ice Wizard
Knight
Bomber Firecracker Ice Wizard Zap Mini P.E.K.K.A
Firecracker
Knight Zap Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Bomber Knight Firecracker Ice Wizard
Balloon
P.E.K.K.A
Bomber Zap Firecracker Ice Wizard
Ice Wizard
Knight Zap Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Knight Firecracker Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Firecracker Ice Wizard
Bomber Firecracker Mini P.E.K.K.A P.E.K.K.A
Bomber Zap Firecracker Ice Wizard
Zap Firecracker Ice Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Knight Bomber Firecracker Mini P.E.K.K.A Ice Wizard
Ice Wizard Bomber Zap Knight Firecracker
Zap Firecracker Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Knight Ice Wizard
Bomber Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A P.E.K.K.A
Bomber Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Bomber Zap Knight Firecracker Ice Wizard
Zap Bomber Knight Firecracker Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Bomber Knight Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap P.E.K.K.A
Bomber Zap Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A
Firecracker Zap Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Zap
Mini P.E.K.K.A P.E.K.K.A Knight
Bomber Firecracker
Bomber Zap Knight Firecracker Mini P.E.K.K.A P.E.K.K.A
Bomber Zap Firecracker Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap Ice Wizard
Knight Firecracker
Bomber Zap Firecracker
Firecracker Zap Ice Wizard
Bomber Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Mini P.E.K.K.A
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker
Bomber Mini P.E.K.K.A
Bomber Zap Firecracker Mini P.E.K.K.A
Bomber Zap Firecracker
Zap
Zap Firecracker Bomber Ice Wizard
Firecracker Zap Ice Wizard
Zap
Zap Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Mini P.E.K.K.A
Bomber Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap
Zap Firecracker Ice Wizard
Knight Firecracker Mini P.E.K.K.A
Bomber Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker

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