My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Baby Dragon
Zap
Bomber Firecracker Goblin Barrel
Barbarian Barrel
Bomber Knight Firecracker Goblin Barrel
The Log
Bomber Firecracker Goblin Barrel
Earthquake
Bomber Firecracker Goblin Barrel
Arrows
Bomber Firecracker Goblin Barrel
Royal Delivery
Bomber Knight Firecracker Goblin Barrel Baby Dragon P.E.K.K.A
Fireball
Bomber Firecracker Goblin Barrel Baby Dragon
Poison
Bomber Firecracker
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Firecracker Goblin Barrel Baby Dragon Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Baby Dragon P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bomber Knight Baby Dragon Poison
Knight
Firecracker Goblin Barrel Baby Dragon Bomber Zap Poison
Firecracker
Zap Knight Goblin Barrel Baby Dragon P.E.K.K.A
Goblin Barrel
Knight Firecracker Baby Dragon P.E.K.K.A
Baby Dragon
Knight Bomber Zap Firecracker Goblin Barrel Poison P.E.K.K.A
Poison
P.E.K.K.A Zap Knight Baby Dragon
P.E.K.K.A
Zap Poison Bomber Firecracker Goblin Barrel Baby Dragon

Defense Synergies 2 12

Bomber
Knight Zap P.E.K.K.A
Zap
Bomber Knight Firecracker Baby Dragon Poison P.E.K.K.A
Knight
Bomber Firecracker Zap Baby Dragon Poison
Firecracker
Knight Zap Baby Dragon P.E.K.K.A
Goblin Barrel
Baby Dragon
Zap Knight Firecracker P.E.K.K.A
Poison
Zap Knight
P.E.K.K.A
Bomber Zap Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Baby Dragon
P.E.K.K.A Bomber Zap Knight Firecracker
P.E.K.K.A Bomber Knight
P.E.K.K.A Bomber Knight Firecracker
Bomber Firecracker Poison P.E.K.K.A
Bomber Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Poison
Zap Baby Dragon Poison P.E.K.K.A
P.E.K.K.A
Knight Bomber Firecracker
Poison Bomber Zap Knight Firecracker Baby Dragon
Zap Firecracker Baby Dragon Poison
P.E.K.K.A Bomber Zap Knight
Bomber Zap Firecracker Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Bomber Knight Firecracker Poison P.E.K.K.A
Bomber Zap Knight Firecracker Baby Dragon
Zap Baby Dragon Poison Bomber Knight Firecracker
P.E.K.K.A
Bomber Knight Firecracker Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap P.E.K.K.A
Poison Bomber Zap Knight Firecracker Baby Dragon
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Firecracker Poison Zap Baby Dragon
P.E.K.K.A Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Baby Dragon Poison
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Poison
P.E.K.K.A Knight
Bomber Firecracker Baby Dragon
Bomber Zap Knight Firecracker Baby Dragon Poison P.E.K.K.A
Poison Bomber Zap Firecracker Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Baby Dragon
Firecracker Poison Zap Baby Dragon
Baby Dragon Poison
Knight Firecracker Poison
Bomber Poison Zap Firecracker Baby Dragon
Firecracker Poison Zap Baby Dragon
Bomber Firecracker Baby Dragon Poison
Poison Zap Firecracker Baby Dragon
Poison Zap Firecracker
Poison
Firecracker Poison Zap Knight
Poison Zap Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Zap Firecracker Baby Dragon Poison
Bomber Zap Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Poison
Bomber
Bomber Zap Firecracker Baby Dragon Poison
Bomber Zap Firecracker Baby Dragon Poison
Baby Dragon Poison
Poison
Zap Baby Dragon Poison
Zap Firecracker Poison Bomber Baby Dragon
Firecracker Poison Zap Baby Dragon
Zap Baby Dragon Poison
Poison Zap Firecracker Baby Dragon
Poison Zap Firecracker Baby Dragon
Zap Firecracker Poison
Poison Bomber Zap
Zap Firecracker Poison
P.E.K.K.A
Firecracker Poison
Zap
Poison Zap Firecracker Baby Dragon
Poison Knight Firecracker Baby Dragon
Bomber Zap Firecracker Baby Dragon Poison
Zap Poison
Firecracker P.E.K.K.A
Zap Firecracker Baby Dragon Poison
Firecracker Zap Poison
Poison Zap Firecracker Baby Dragon

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