My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Princess Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Goblin Drill Bandit
Giant Snowball
Bomber Hog Rider Goblin Drill Princess
Zap
Bomber Goblin Drill Princess Bandit
Barbarian Barrel
Bomber Goblin Drill Princess Bandit Electro Wizard
The Log
Bomber Hog Rider Goblin Drill Princess Bandit
Earthquake
Bomber Hog Rider Goblin Drill
Arrows
Bomber Goblin Drill Princess
Royal Delivery
Bomber Hog Rider Goblin Drill Princess Bandit Electro Wizard
Fireball
Bomber Hog Rider Goblin Drill Princess Bandit Electro Wizard
Poison
Bomber Goblin Drill Princess Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Princess Bandit Hog Rider Goblin Drill Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Princess Bandit

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Goblin Drill Bandit Mega Knight
Zap
Hog Rider Electro Wizard Bomber Princess Bandit Mega Knight
Hog Rider
Zap Bomber Princess Bandit Electro Wizard Mega Knight
Goblin Drill
Bomber Princess Bandit Mega Knight
Princess
Zap Hog Rider Goblin Drill Mega Knight
Bandit
Bomber Zap Hog Rider Goblin Drill Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Bandit Mega Knight
Mega Knight
Bomber Zap Hog Rider Goblin Drill Princess Bandit Electro Wizard

Defense Synergies 2 14

Bomber
Zap Goblin Drill Bandit Electro Wizard
Zap
Electro Wizard Mega Knight Bomber Goblin Drill Princess Bandit
Hog Rider
Goblin Drill
Bomber Zap Princess Electro Wizard
Princess
Zap Goblin Drill Bandit Mega Knight
Bandit
Bomber Zap Princess Electro Wizard Mega Knight
Electro Wizard
Zap Bomber Goblin Drill Bandit Mega Knight
Mega Knight
Zap Princess Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
Bomber Zap Goblin Drill Bandit Electro Wizard Mega Knight
Mega Knight Bomber Goblin Drill Bandit Electro Wizard
Bomber Goblin Drill Bandit Electro Wizard Mega Knight
Bomber Princess Mega Knight
Bomber Zap Bandit Electro Wizard Mega Knight
Electro Wizard Zap Princess
Zap Bandit Electro Wizard Mega Knight
Goblin Drill Princess
Bomber Bandit Electro Wizard Mega Knight
Electro Wizard Bomber Zap Goblin Drill Princess Bandit Mega Knight
Zap Princess Electro Wizard
Goblin Drill Mega Knight Bomber Zap Bandit Electro Wizard
Bomber Mega Knight Zap Goblin Drill Princess Electro Wizard
Goblin Drill Bandit Electro Wizard Mega Knight
Zap Goblin Drill Bandit Electro Wizard Mega Knight
Mega Knight Bomber Goblin Drill Electro Wizard
Mega Knight Bomber Zap Goblin Drill Bandit Electro Wizard
Zap Goblin Drill Bomber Princess Bandit Electro Wizard Mega Knight
Goblin Drill Electro Wizard
Bomber Mega Knight Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Bomber Zap Mega Knight
Bandit Mega Knight Zap Electro Wizard
Mega Knight Zap Bandit Electro Wizard
Goblin Drill Bandit Mega Knight
Zap Princess Electro Wizard
Bandit Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Bandit
Goblin Drill
Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Bandit
Bomber Princess Mega Knight
Electro Wizard Bomber Zap Goblin Drill
Mega Knight Bomber Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Goblin Drill Bandit
Zap Princess Bandit Electro Wizard
Goblin Drill Bandit
Bomber Zap Mega Knight
Zap Princess
Bomber Princess
Zap Princess
Zap Bandit
Electro Wizard
Zap Princess Bandit Electro Wizard
Zap Princess
Princess Bandit
Princess Bandit
Princess Zap
Bomber Zap Goblin Drill Princess Bandit
Princess Bandit Mega Knight
Bomber
Bomber Zap Princess Bandit Electro Wizard Mega Knight
Bomber Zap Princess Mega Knight
Mega Knight
Princess
Zap Goblin Drill
Zap Bomber Princess Mega Knight
Zap Princess Bandit Electro Wizard
Zap Princess Bandit Mega Knight
Zap Bandit
Zap Princess Electro Wizard
Zap Electro Wizard
Bomber Zap Bandit Mega Knight
Zap Princess Electro Wizard
Mega Knight
Princess
Zap Electro Wizard Princess Bandit
Zap Princess Electro Wizard
Princess Electro Wizard Mega Knight
Bomber Zap Princess
Zap
Mega Knight
Zap Princess Electro Wizard
Zap Princess Electro Wizard
Zap Princess Bandit Electro Wizard Mega Knight

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