My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix
Giant Snowball
Bomber
Zap
Bomber
Barbarian Barrel
Bomber
The Log
Bomber
Earthquake
Bomber Elixir Collector
Arrows
Bomber
Royal Delivery
Bomber Battle Healer
Fireball
Bomber Battle Healer Elixir Collector
Poison
Bomber Battle Healer Elixir Collector Phoenix
Lightning
Battle Healer Elixir Collector Phoenix
Rocket
Battle Healer Elixir Collector Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Elixir Collector Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Tornado Battle Healer Phoenix Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Battle Healer
Zap
Mirror Tornado Bomber Battle Healer Golem Phoenix
Battle Healer
Bomber Zap Mirror Tornado Golem
Elixir Collector
Mirror
Zap Phoenix Battle Healer Tornado
Tornado
Zap Battle Healer Mirror Golem
Golem
Bomber Zap Battle Healer Tornado
Phoenix
Mirror Zap

Defense Synergies 3 7

Bomber
Zap Tornado
Zap
Mirror Bomber Battle Healer Tornado Phoenix
Battle Healer
Mirror Zap Tornado Phoenix
Elixir Collector
Mirror
Zap Battle Healer Tornado
Tornado
Mirror Bomber Zap Battle Healer
Golem
Phoenix
Zap Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Zap Battle Healer Phoenix
Tornado Bomber
Bomber Phoenix
Bomber Battle Healer Tornado
Tornado Bomber Zap
Tornado Zap Phoenix
Zap Battle Healer Phoenix
Tornado Phoenix
Tornado Bomber Battle Healer Phoenix
Bomber Zap Tornado
Zap Tornado Phoenix
Bomber Zap Battle Healer
Bomber Zap Tornado
Phoenix
Tornado Zap
Bomber Tornado
Bomber Zap Battle Healer Tornado
Zap Tornado Bomber Battle Healer
Tornado Phoenix
Bomber Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Bomber Zap Battle Healer Phoenix
Zap Battle Healer
Zap Battle Healer Tornado Phoenix
Battle Healer Phoenix
Zap Tornado
Battle Healer Phoenix
Battle Healer Phoenix
Zap Tornado Phoenix
Phoenix
Phoenix
Zap Tornado Phoenix
Bomber
Phoenix Bomber Zap Battle Healer Tornado
Bomber Zap Battle Healer Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Zap
Zap Tornado
Bomber Tornado
Zap Tornado
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Zap
Bomber Zap
Tornado
Bomber
Bomber Zap
Bomber Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Bomber
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado
Zap
Bomber Zap
Zap
Zap
Zap Tornado
Bomber Zap
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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