My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Goblins Bomber Hog Rider
Zap
Goblins Bomber
Barbarian Barrel
Ice Spirit Goblins Bomber Knight Executioner
The Log
Ice Spirit Goblins Bomber Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Ice Spirit Goblins Bomber
Royal Delivery
Ice Spirit Goblins Bomber Knight Hog Rider Executioner
Fireball
Bomber Hog Rider Executioner
Poison
Bomber Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Bomber Zap Knight Tornado Hog Rider Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Goblins Bomber Zap

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Goblins Bomber Executioner
Goblins
Hog Rider Ice Spirit Zap
Bomber
Ice Spirit Zap Knight Hog Rider
Zap
Ice Spirit Hog Rider Tornado Goblins Bomber Knight Executioner
Knight
Ice Spirit Hog Rider Executioner Bomber Zap
Hog Rider
Ice Spirit Goblins Zap Knight Bomber Tornado Executioner
Tornado
Zap Executioner Hog Rider
Executioner
Knight Tornado Ice Spirit Zap Hog Rider

Defense Synergies 4 14

Ice Spirit
Zap Goblins Bomber Knight Tornado Executioner
Goblins
Ice Spirit Bomber Zap Knight
Bomber
Knight Ice Spirit Goblins Zap Tornado
Zap
Ice Spirit Goblins Bomber Knight Tornado Executioner
Knight
Bomber Executioner Ice Spirit Goblins Zap Tornado
Hog Rider
Tornado
Executioner Ice Spirit Bomber Zap Knight
Executioner
Knight Tornado Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Executioner
Ice Spirit Goblins Bomber Zap Knight Executioner
Tornado Goblins Bomber Knight Executioner
Goblins Bomber Knight
Bomber Tornado
Tornado Goblins Bomber Zap Executioner
Tornado Ice Spirit Zap Executioner
Zap
Goblins Tornado
Knight Tornado Ice Spirit Goblins Bomber
Goblins Executioner Bomber Zap Knight Tornado
Executioner Zap Tornado
Ice Spirit Bomber Zap Knight
Bomber Executioner Ice Spirit Goblins Zap Tornado
Knight
Tornado Ice Spirit Zap
Goblins Bomber Knight Tornado Executioner
Ice Spirit Goblins Bomber Zap Knight Tornado Executioner
Zap Tornado Executioner Ice Spirit Bomber Knight
Tornado
Bomber Goblins Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap
Bomber Zap Knight Executioner
Ice Spirit Goblins Zap Knight
Zap Knight Tornado
Knight Executioner
Executioner Ice Spirit Zap Tornado
Goblins Knight
Knight
Zap Ice Spirit Goblins Knight Tornado
Knight
Zap Tornado
Knight Executioner
Bomber Executioner
Ice Spirit Goblins Bomber Zap Knight Tornado Executioner
Executioner Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Tornado Executioner
Knight
Bomber Executioner Zap
Executioner Ice Spirit Zap Tornado
Bomber Tornado Executioner
Ice Spirit Zap Tornado Executioner
Zap Tornado
Goblins Tornado
Zap Knight Tornado
Zap Tornado Executioner
Knight Executioner
Zap
Bomber Zap Executioner
Executioner
Tornado
Bomber
Bomber Zap Executioner
Bomber Zap Tornado
Tornado
Tornado
Zap
Zap Tornado Ice Spirit Bomber Executioner
Zap Tornado Executioner
Zap Tornado
Zap Tornado
Zap Tornado Executioner
Zap Ice Spirit
Bomber Zap
Zap Ice Spirit
Zap Ice Spirit
Zap Tornado Executioner
Knight Executioner
Bomber Zap Executioner
Zap Tornado
Executioner
Zap Ice Spirit Tornado
Zap Tornado Executioner
Zap Tornado Executioner

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