My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Dark Prince Prince
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Firecracker Goblin Barrel Dark Prince Witch Prince
Barbarian Barrel
Bomber Firecracker Goblin Barrel Dark Prince Witch
The Log
Bomber Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince Witch Prince
Earthquake
Bomber Firecracker Goblin Barrel Witch
Arrows
Bomber Firecracker Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Goblin Barrel Dark Prince Witch Prince
Fireball
Bomber Firecracker Goblin Barrel Witch
Poison
Bomber Firecracker Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Goblin Barrel Mini P.E.K.K.A Dark Prince Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Goblin Barrel

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Dark Prince Prince
Zap
Firecracker Prince Bomber Mini P.E.K.K.A Dark Prince Witch
Firecracker
Zap Mini P.E.K.K.A Goblin Barrel Dark Prince Prince
Mini P.E.K.K.A
Bomber Zap Firecracker Dark Prince
Goblin Barrel
Dark Prince Prince Firecracker
Dark Prince
Goblin Barrel Prince Bomber Zap Firecracker Mini P.E.K.K.A Witch
Witch
Zap Dark Prince Prince
Prince
Zap Goblin Barrel Dark Prince Bomber Firecracker Witch

Defense Synergies 1 14

Bomber
Zap Mini P.E.K.K.A Dark Prince
Zap
Mini P.E.K.K.A Bomber Firecracker Dark Prince Witch Prince
Firecracker
Zap Mini P.E.K.K.A Dark Prince Prince
Mini P.E.K.K.A
Zap Bomber Firecracker Witch
Goblin Barrel
Dark Prince
Bomber Zap Firecracker Witch Prince
Witch
Zap Mini P.E.K.K.A Dark Prince Prince
Prince
Zap Firecracker Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
Mini P.E.K.K.A Bomber Zap Firecracker Dark Prince Witch Prince
Mini P.E.K.K.A Witch Prince Bomber Dark Prince
Mini P.E.K.K.A Witch Prince Bomber Firecracker Dark Prince
Bomber Firecracker Mini P.E.K.K.A Dark Prince Prince
Bomber Zap Firecracker Dark Prince
Zap Firecracker Witch
Zap
Mini P.E.K.K.A Witch Prince
Bomber Firecracker Mini P.E.K.K.A Dark Prince Prince
Witch Bomber Zap Firecracker Dark Prince
Zap Firecracker Witch
Mini P.E.K.K.A Prince Bomber Zap Dark Prince Witch
Bomber Zap Firecracker Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Bomber Firecracker Mini P.E.K.K.A Dark Prince Witch Prince
Bomber Zap Firecracker Dark Prince Witch Prince
Zap Witch Bomber Firecracker Dark Prince
Mini P.E.K.K.A Prince
Bomber Dark Prince Firecracker Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince Witch Prince
Bomber Zap Firecracker Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Dark Prince Prince Zap
Mini P.E.K.K.A Dark Prince Witch Prince
Firecracker Zap Witch
Mini P.E.K.K.A Dark Prince Prince Witch
Mini P.E.K.K.A Dark Prince Prince
Zap Firecracker Mini P.E.K.K.A Dark Prince Witch Prince
Witch
Mini P.E.K.K.A Dark Prince Witch Prince
Zap Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Witch
Bomber Firecracker Witch
Witch Bomber Zap Firecracker Mini P.E.K.K.A Dark Prince Prince
Bomber Zap Firecracker Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Dark Prince Prince
Bomber Zap Firecracker Dark Prince
Firecracker Zap Witch
Bomber Firecracker Witch
Zap Firecracker
Zap Firecracker
Mini P.E.K.K.A Prince
Firecracker Zap Dark Prince Prince
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Prince
Bomber Zap Firecracker Witch
Firecracker
Bomber Mini P.E.K.K.A
Bomber Zap Firecracker Mini P.E.K.K.A Dark Prince Prince
Bomber Zap Firecracker Witch
Prince
Prince
Zap
Zap Firecracker Bomber Dark Prince Witch
Witch
Firecracker Zap Witch
Zap Witch Prince
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Mini P.E.K.K.A
Bomber Zap
Zap Firecracker
Prince
Firecracker
Zap Dark Prince Witch Prince
Zap Firecracker Witch
Firecracker Mini P.E.K.K.A Dark Prince Prince
Bomber Zap Firecracker
Zap
Firecracker Dark Prince Prince
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: