My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton Army
Giant Snowball
Bomber Barbarians Skeleton Army
Zap
Bomber Firecracker Skeleton Army
Barbarian Barrel
Bomber Firecracker Barbarians Elite Barbarians Skeleton Army Electro Wizard
The Log
Bomber Firecracker Barbarians Elite Barbarians Skeleton Army
Earthquake
Bomber Firecracker Barbarians Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Firecracker Barbarians Elite Barbarians Skeleton Army Electro Wizard
Fireball
Bomber Firecracker Barbarians Elite Barbarians Skeleton Army Electro Wizard
Poison
Bomber Firecracker Barbarians Skeleton Army Electro Wizard
Lightning
Elite Barbarians Electro Wizard
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Firecracker Skeleton Army Electro Wizard Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Firecracker

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians
Zap
Firecracker Elite Barbarians Electro Wizard Bomber The Log
Firecracker
Zap Elite Barbarians
Barbarians
Elite Barbarians
Zap Bomber Firecracker The Log
Skeleton Army
The Log
Zap Elite Barbarians
Electro Wizard
Zap

Defense Synergies 2 15

Bomber
Zap The Log Electro Wizard
Zap
Electro Wizard Bomber Firecracker Barbarians Elite Barbarians Skeleton Army The Log
Firecracker
The Log Zap Skeleton Army Electro Wizard
Barbarians
Zap Skeleton Army
Elite Barbarians
Zap The Log
Skeleton Army
Zap Firecracker Barbarians The Log Electro Wizard
The Log
Firecracker Bomber Zap Elite Barbarians Skeleton Army Electro Wizard
Electro Wizard
Zap Bomber Firecracker Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army Bomber Zap Firecracker The Log Electro Wizard
Barbarians Skeleton Army Bomber Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Skeleton Army Bomber Firecracker Electro Wizard
Bomber Firecracker Barbarians Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bomber Zap Firecracker Electro Wizard
Electro Wizard Zap Firecracker
Zap Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Firecracker Barbarians Electro Wizard
Barbarians Skeleton Army Electro Wizard Bomber Zap Firecracker The Log
Zap Firecracker Electro Wizard
Barbarians Skeleton Army Bomber Zap Elite Barbarians The Log Electro Wizard
Bomber Skeleton Army Zap Firecracker Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army Electro Wizard
Barbarians Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Barbarians Bomber Firecracker Elite Barbarians Skeleton Army Electro Wizard
Bomber Zap Firecracker Barbarians Elite Barbarians Skeleton Army The Log Electro Wizard
Zap The Log Bomber Firecracker Barbarians Electro Wizard
Barbarians Elite Barbarians Electro Wizard
Bomber Skeleton Army Firecracker Barbarians Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Elite Barbarians Electro Wizard
Electro Wizard Bomber Zap Firecracker Elite Barbarians The Log
Barbarians Skeleton Army Zap Elite Barbarians The Log Electro Wizard
Skeleton Army Zap Barbarians Elite Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Firecracker Zap Electro Wizard
Skeleton Army Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Zap Electro Wizard Firecracker Barbarians Elite Barbarians Skeleton Army The Log
Barbarians Skeleton Army
Barbarians Elite Barbarians
Skeleton Army Zap Barbarians Elite Barbarians The Log Electro Wizard
Barbarians Elite Barbarians Skeleton Army
Bomber Firecracker Barbarians Skeleton Army
Barbarians Elite Barbarians Skeleton Army Electro Wizard Bomber Zap Firecracker The Log
Bomber Zap Firecracker Barbarians Elite Barbarians The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker Barbarians The Log
Bomber Zap Firecracker The Log
Firecracker Zap
Bomber Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Elite Barbarians Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Bomber Zap Firecracker The Log
Firecracker The Log
Bomber
Bomber Zap Firecracker The Log Electro Wizard
Bomber Zap Firecracker The Log
The Log
The Log
Zap Barbarians The Log
Zap Firecracker The Log Bomber
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Elite Barbarians Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Elite Barbarians
Bomber Zap The Log
Zap Firecracker Electro Wizard
Firecracker The Log
Zap Electro Wizard Barbarians Skeleton Army
Zap Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Bomber Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard

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