My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Prince Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Prince Skeleton King
Giant Snowball
Bomber Archers Skeleton King
Zap
Bomber Archers Prince Skeleton King
Barbarian Barrel
Bomber Archers Wizard Skeleton King
The Log
Bomber Archers Mini P.E.K.K.A Prince Skeleton King
Earthquake
Bomber Archers Skeleton King
Arrows
Bomber Archers Skeleton King
Royal Delivery
Bomber Archers Mini P.E.K.K.A Wizard Prince Skeleton King
Fireball
Bomber Archers Wizard Skeleton King
Poison
Bomber Archers Wizard Skeleton King
Lightning
Mini P.E.K.K.A Wizard Prince Skeleton King
Rocket
Wizard Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Arrows Mini P.E.K.K.A Skeleton King Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A Prince
Zap
Arrows Prince Bomber Archers Mini P.E.K.K.A
Archers
Zap Arrows Mini P.E.K.K.A Prince
Arrows
Zap Archers Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bomber Zap Archers Arrows Wizard
Wizard
Mini P.E.K.K.A Prince
Prince
Zap Bomber Archers Arrows Wizard
Skeleton King

Defense Synergies 1 12

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Archers Arrows Prince
Archers
Zap Mini P.E.K.K.A Skeleton King
Arrows
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Bomber Archers Arrows Wizard
Wizard
Mini P.E.K.K.A Prince Skeleton King
Prince
Zap Arrows Wizard
Skeleton King
Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Mini P.E.K.K.A Bomber Zap Prince
Mini P.E.K.K.A Prince Bomber Archers
Mini P.E.K.K.A Prince Bomber Skeleton King
Bomber Arrows Mini P.E.K.K.A Prince
Arrows Bomber Zap Archers
Zap Archers Arrows Wizard
Zap Arrows
Mini P.E.K.K.A Prince Skeleton King
Bomber Archers Mini P.E.K.K.A Prince
Archers Bomber Zap Arrows Wizard Skeleton King
Arrows Zap Archers Wizard
Mini P.E.K.K.A Prince Bomber Zap Wizard
Bomber Wizard Zap Arrows Mini P.E.K.K.A Prince Skeleton King
Mini P.E.K.K.A Prince Skeleton King
Zap Mini P.E.K.K.A Prince
Wizard Bomber Arrows Mini P.E.K.K.A Prince
Arrows Bomber Zap Archers Wizard Prince
Zap Arrows Wizard Bomber Archers
Mini P.E.K.K.A Prince
Bomber Wizard Archers Arrows Mini P.E.K.K.A Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Prince
Bomber Zap Archers Arrows Mini P.E.K.K.A Wizard Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Prince
Arrows Wizard Zap Archers
Mini P.E.K.K.A Prince Archers
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Zap Arrows Prince
Mini P.E.K.K.A Prince Wizard Skeleton King
Wizard Bomber Archers
Bomber Zap Archers Mini P.E.K.K.A Prince Skeleton King
Arrows Bomber Zap Archers Mini P.E.K.K.A Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Prince
Bomber Wizard Zap Arrows
Arrows Wizard Zap
Bomber Archers Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Mini P.E.K.K.A Prince
Zap Arrows Wizard Prince
Zap Archers Arrows Wizard
Arrows
Zap Arrows Prince
Bomber Zap Arrows Wizard
Arrows Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Archers Arrows Mini P.E.K.K.A Wizard Prince
Bomber Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Bomber Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Zap Archers Arrows Wizard
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Arrows Wizard
Zap Arrows
Prince
Arrows Wizard
Zap Archers Prince
Zap Archers Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Prince
Arrows Bomber Zap Wizard Skeleton King
Zap Arrows
Prince
Zap Skeleton King
Zap
Zap Prince

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