My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Wizard Dark Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Clone Dark Prince Giant Skeleton
Giant Snowball
Bomber Skeleton Barrel Clone
Zap
Bomber Skeleton Barrel Clone Dark Prince
Barbarian Barrel
Bomber Skeleton Barrel Wizard Clone Dark Prince Giant Skeleton Electro Wizard
The Log
Bomber Skeleton Barrel Clone Dark Prince Giant Skeleton
Earthquake
Bomber Clone
Arrows
Bomber Skeleton Barrel Clone
Royal Delivery
Bomber Skeleton Barrel Wizard Clone Dark Prince Giant Skeleton Electro Wizard
Fireball
Bomber Skeleton Barrel Wizard Clone Electro Wizard
Poison
Bomber Skeleton Barrel Wizard Clone Electro Wizard
Lightning
Wizard Dark Prince Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Earthquake Clone Dark Prince Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Barrel Earthquake Clone

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Dark Prince Giant Skeleton
Skeleton Barrel
Clone Bomber Dark Prince Giant Skeleton
Earthquake
Dark Prince Giant Skeleton
Wizard
Dark Prince Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Electro Wizard
Dark Prince
Bomber Skeleton Barrel Earthquake Wizard Electro Wizard
Giant Skeleton
Clone Bomber Skeleton Barrel Earthquake Wizard Electro Wizard
Electro Wizard
Clone Dark Prince Giant Skeleton

Defense Synergies 0 7

Bomber
Dark Prince Electro Wizard
Skeleton Barrel
Earthquake
Wizard
Dark Prince Giant Skeleton Electro Wizard
Clone
Dark Prince
Bomber Wizard Electro Wizard
Giant Skeleton
Wizard Electro Wizard
Electro Wizard
Bomber Wizard Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Skeleton Barrel Wizard Electro Wizard
Bomber Dark Prince Electro Wizard
Bomber Dark Prince Giant Skeleton Electro Wizard
Bomber Dark Prince Electro Wizard
Bomber Earthquake Dark Prince Giant Skeleton
Bomber Earthquake Dark Prince Electro Wizard
Electro Wizard Wizard
Earthquake Skeleton Barrel Giant Skeleton Electro Wizard
Bomber Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Bomber Earthquake Wizard Dark Prince Giant Skeleton
Wizard Electro Wizard
Bomber Earthquake Wizard Dark Prince Giant Skeleton Electro Wizard
Bomber Wizard Earthquake Dark Prince Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bomber Dark Prince Electro Wizard
Bomber Wizard Dark Prince Electro Wizard
Earthquake Wizard Bomber Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Bomber Wizard Dark Prince Earthquake Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Bomber Skeleton Barrel Wizard
Giant Skeleton Dark Prince Electro Wizard
Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Wizard Skeleton Barrel Electro Wizard
Dark Prince Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Giant Skeleton Electro Wizard Dark Prince
Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Electro Wizard
Dark Prince Giant Skeleton Wizard
Wizard Bomber
Electro Wizard Bomber Dark Prince Giant Skeleton
Bomber Earthquake Wizard Dark Prince Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Giant Skeleton
Skeleton Barrel Electro Wizard
Earthquake Skeleton Barrel Giant Skeleton
Earthquake Skeleton Barrel Dark Prince Giant Skeleton
Bomber Wizard Earthquake Dark Prince
Wizard Skeleton Barrel
Bomber Earthquake Wizard
Earthquake Skeleton Barrel Wizard
Skeleton Barrel Wizard
Electro Wizard
Skeleton Barrel Earthquake Wizard Dark Prince Electro Wizard
Wizard
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Skeleton Barrel
Earthquake Bomber Skeleton Barrel Wizard
Earthquake Skeleton Barrel Wizard
Earthquake
Bomber
Bomber Skeleton Barrel Earthquake Wizard Dark Prince Electro Wizard
Bomber Skeleton Barrel Earthquake Wizard
Earthquake Giant Skeleton
Wizard
Earthquake Skeleton Barrel
Earthquake Bomber Wizard Dark Prince
Skeleton Barrel Earthquake Wizard Electro Wizard
Skeleton Barrel Wizard
Skeleton Barrel
Wizard Electro Wizard
Electro Wizard Skeleton Barrel Wizard
Bomber Earthquake Wizard
Electro Wizard
Giant Skeleton
Earthquake Wizard
Skeleton Barrel Earthquake Electro Wizard Dark Prince
Wizard Electro Wizard
Wizard Dark Prince Electro Wizard
Bomber Skeleton Barrel Earthquake Wizard
Giant Skeleton
Dark Prince
Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Barrel Dark Prince Giant Skeleton Electro Wizard

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