My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Bandit Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Lumberjack
Zap
Bomber Inferno Tower Bandit
Barbarian Barrel
Bomber Valkyrie Inferno Tower Wizard Bandit Electro Wizard Magic Archer Lumberjack
The Log
Bomber Bandit Lumberjack
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Valkyrie Wizard Bandit Electro Wizard Magic Archer Lumberjack
Fireball
Bomber Inferno Tower Wizard Bandit Electro Wizard Magic Archer Lumberjack
Poison
Bomber Inferno Tower Wizard Electro Wizard Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Valkyrie Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bandit Valkyrie Electro Wizard Magic Archer Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Bandit Valkyrie Electro Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie Bandit Lumberjack
Valkyrie
Lumberjack Bomber Wizard Bandit Electro Wizard Magic Archer
Inferno Tower
Wizard
Valkyrie Bandit Lumberjack
Bandit
Bomber Valkyrie Wizard Electro Wizard Magic Archer Lumberjack
Electro Wizard
Valkyrie Bandit Magic Archer Lumberjack
Magic Archer
Valkyrie Bandit Electro Wizard Lumberjack
Lumberjack
Valkyrie Bomber Wizard Bandit Electro Wizard Magic Archer

Defense Synergies 1 20

Bomber
Valkyrie Bandit Electro Wizard
Valkyrie
Bomber Inferno Tower Wizard Bandit Electro Wizard Magic Archer Lumberjack
Inferno Tower
Electro Wizard Valkyrie Bandit Lumberjack
Wizard
Valkyrie Bandit Electro Wizard Lumberjack
Bandit
Bomber Valkyrie Inferno Tower Wizard Electro Wizard Magic Archer Lumberjack
Electro Wizard
Inferno Tower Bomber Valkyrie Wizard Bandit Magic Archer Lumberjack
Magic Archer
Valkyrie Bandit Electro Wizard Lumberjack
Lumberjack
Valkyrie Inferno Tower Wizard Bandit Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Inferno Tower Wizard Electro Wizard Magic Archer
Inferno Tower Lumberjack Bomber Valkyrie Bandit Electro Wizard
Inferno Tower Lumberjack Bomber Valkyrie Bandit Electro Wizard
Inferno Tower Lumberjack Bomber Valkyrie Bandit Electro Wizard
Bomber Valkyrie Lumberjack
Bomber Valkyrie Bandit Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Wizard Magic Archer
Valkyrie Inferno Tower Bandit Electro Wizard Magic Archer
Inferno Tower Lumberjack
Bomber Valkyrie Inferno Tower Bandit Electro Wizard Lumberjack
Valkyrie Electro Wizard Bomber Wizard Bandit Magic Archer Lumberjack
Inferno Tower Wizard Electro Wizard Magic Archer
Inferno Tower Lumberjack Bomber Valkyrie Wizard Bandit Electro Wizard
Bomber Valkyrie Wizard Electro Wizard Magic Archer Lumberjack
Inferno Tower Bandit Electro Wizard Lumberjack
Inferno Tower Bandit Electro Wizard Lumberjack
Wizard Bomber Valkyrie Inferno Tower Electro Wizard Lumberjack
Bomber Valkyrie Wizard Bandit Electro Wizard Magic Archer Lumberjack
Valkyrie Wizard Bomber Bandit Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Lumberjack
Bomber Valkyrie Wizard Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Inferno Tower Bandit Electro Wizard
Bandit Electro Wizard Bomber Valkyrie Wizard Magic Archer Lumberjack
Bandit Lumberjack Valkyrie Inferno Tower Electro Wizard
Valkyrie Lumberjack Inferno Tower Bandit Electro Wizard
Inferno Tower Valkyrie Bandit Lumberjack
Wizard Electro Wizard Magic Archer
Valkyrie Inferno Tower Bandit Electro Wizard Lumberjack
Inferno Tower Valkyrie Lumberjack
Electro Wizard Valkyrie Inferno Tower Bandit Magic Archer
Inferno Tower
Valkyrie Inferno Tower Lumberjack
Valkyrie Electro Wizard
Valkyrie Inferno Tower Wizard Bandit Lumberjack
Wizard Bomber Valkyrie Magic Archer
Inferno Tower Electro Wizard Bomber Valkyrie Magic Archer Lumberjack
Valkyrie Bomber Inferno Tower Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Bandit
Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Valkyrie
Bomber Wizard Valkyrie Magic Archer
Wizard Magic Archer
Bomber Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit
Electro Wizard Lumberjack
Valkyrie Wizard Bandit Electro Wizard Magic Archer
Wizard Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Magic Archer
Bomber Wizard Bandit Magic Archer
Magic Archer Wizard Bandit
Bomber
Bomber Wizard Bandit Electro Wizard Magic Archer
Bomber Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Bomber Valkyrie Wizard Magic Archer
Wizard Bandit Electro Wizard Magic Archer
Wizard Bandit Magic Archer
Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Electro Wizard Wizard
Bomber Wizard Bandit Magic Archer
Electro Wizard Magic Archer
Wizard Magic Archer
Electro Wizard Bandit Magic Archer
Wizard Electro Wizard Magic Archer
Valkyrie Wizard Electro Wizard Magic Archer Lumberjack
Bomber Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Bandit Electro Wizard Magic Archer

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