My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Goblin Giant Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Wizard Goblin Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Goblin Giant
Barbarian Barrel
Bomber Tesla Wizard Ice Wizard Electro Wizard
The Log
Bomber
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Wizard Ice Wizard Electro Wizard
Fireball
Bomber Tesla Wizard Ice Wizard Electro Wizard
Poison
Bomber Wizard Ice Wizard Electro Wizard
Lightning
Tesla Wizard Ice Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Ice Wizard Tesla Fireball Poison Electro Wizard Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Ice Wizard Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Giant
Tesla
Fireball
Goblin Giant Electro Wizard
Wizard
Goblin Giant
Poison
Goblin Giant
Goblin Giant
Fireball Bomber Wizard Poison Ice Wizard Electro Wizard
Ice Wizard
Goblin Giant
Electro Wizard
Fireball Goblin Giant

Defense Synergies 1 13

Bomber
Tesla Electro Wizard
Tesla
Bomber Fireball Wizard Poison Electro Wizard
Fireball
Goblin Giant Tesla Ice Wizard Electro Wizard
Wizard
Tesla Ice Wizard Electro Wizard
Poison
Tesla Ice Wizard Electro Wizard
Goblin Giant
Fireball Electro Wizard
Ice Wizard
Fireball Wizard Poison
Electro Wizard
Bomber Tesla Fireball Wizard Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Wizard Goblin Giant Electro Wizard
Bomber Tesla Ice Wizard Electro Wizard
Tesla Bomber Ice Wizard Electro Wizard
Tesla Bomber Ice Wizard Electro Wizard
Bomber Fireball Poison
Fireball Bomber Tesla Ice Wizard Electro Wizard
Tesla Electro Wizard Fireball Wizard Poison Ice Wizard
Tesla Fireball Poison Goblin Giant Electro Wizard
Tesla Ice Wizard
Bomber Tesla Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Bomber Tesla Fireball Wizard Goblin Giant
Tesla Fireball Wizard Poison Ice Wizard Electro Wizard
Tesla Bomber Fireball Wizard Ice Wizard Electro Wizard
Bomber Fireball Wizard Tesla Poison Electro Wizard
Tesla Electro Wizard
Tesla Fireball Electro Wizard
Tesla Wizard Bomber Fireball Poison Electro Wizard
Tesla Fireball Bomber Wizard Ice Wizard Electro Wizard
Wizard Poison Bomber Tesla Fireball Ice Wizard Electro Wizard
Tesla Electro Wizard
Bomber Wizard Tesla Fireball Poison Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Electro Wizard
Fireball Poison Electro Wizard Bomber Tesla Wizard
Goblin Giant Electro Wizard
Tesla Fireball Goblin Giant Electro Wizard
Tesla Goblin Giant
Fireball Wizard Poison Tesla Goblin Giant Ice Wizard Electro Wizard
Tesla Fireball Goblin Giant Ice Wizard Electro Wizard
Tesla Goblin Giant
Electro Wizard Fireball Poison
Tesla Goblin Giant
Tesla
Fireball Poison Goblin Giant Electro Wizard
Tesla Fireball Wizard Goblin Giant
Wizard Bomber Tesla Fireball
Tesla Electro Wizard Bomber Fireball Poison Goblin Giant
Poison Bomber Tesla Fireball Wizard Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Ice Wizard Electro Wizard
Fireball Poison Goblin Giant
Fireball Poison
Bomber Fireball Wizard Poison
Fireball Wizard Poison Goblin Giant Ice Wizard
Bomber Wizard Poison
Fireball Poison Wizard Ice Wizard
Fireball Poison Wizard
Fireball Poison Electro Wizard
Poison Fireball Wizard Electro Wizard
Fireball Poison Wizard
Poison Fireball
Fireball Poison
Fireball Poison
Bomber Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Bomber
Bomber Fireball Wizard Poison Electro Wizard
Bomber Fireball Wizard Poison
Fireball Poison
Fireball Wizard Poison
Fireball Poison
Poison Bomber Fireball Wizard Ice Wizard
Fireball Poison Wizard Ice Wizard Electro Wizard
Fireball Wizard Poison
Fireball Poison
Poison Fireball Wizard Ice Wizard Electro Wizard
Electro Wizard Fireball Wizard Poison
Fireball
Poison Bomber Fireball Wizard
Fireball Poison Electro Wizard
Fireball Wizard Poison
Electro Wizard Fireball
Fireball Poison Wizard Ice Wizard Electro Wizard
Fireball
Fireball Poison Wizard Electro Wizard
Bomber Fireball Wizard Poison
Fireball Poison
Fireball Poison Electro Wizard
Fireball Poison Electro Wizard
Poison Fireball Goblin Giant Electro Wizard

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