My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Tesla Giant Skeleton Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Bomber Bats Inferno Dragon
Zap
Bomber Bats Bandit Inferno Dragon
Barbarian Barrel
Bomber Tesla Giant Skeleton Bandit
The Log
Bomber Giant Skeleton Bandit
Earthquake
Bomber Tesla
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Giant Skeleton Bandit Inferno Dragon
Fireball
Bomber Tesla Bandit Inferno Dragon
Poison
Bomber Bats
Lightning
Tesla Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Tornado Bandit Tesla Fireball Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Tornado Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Skeleton Bandit
Bats
Giant Skeleton Bomber Bandit Inferno Dragon
Tesla
Fireball
Tornado
Tornado
Fireball Giant Skeleton
Giant Skeleton
Bats Bomber Tornado Bandit
Bandit
Bomber Bats Giant Skeleton
Inferno Dragon
Bats

Defense Synergies 1 14

Bomber
Bats Tesla Tornado Bandit
Bats
Bomber Tesla Giant Skeleton Bandit Inferno Dragon
Tesla
Bomber Bats Fireball Tornado Inferno Dragon
Fireball
Tornado Tesla Bandit
Tornado
Fireball Bomber Tesla Giant Skeleton Inferno Dragon
Giant Skeleton
Bats Tornado
Bandit
Bomber Bats Fireball
Inferno Dragon
Bats Tesla Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball
Inferno Dragon Bomber Bats Tesla Bandit
Tesla Tornado Bomber Bats Giant Skeleton Bandit Inferno Dragon
Tesla Inferno Dragon Bomber Bats Bandit
Bomber Fireball Tornado Giant Skeleton
Fireball Tornado Bomber Bats Tesla Bandit
Bats Tesla Tornado Inferno Dragon Fireball
Tesla Fireball Giant Skeleton Bandit
Tesla Inferno Dragon Tornado
Tornado Bomber Tesla Giant Skeleton Bandit
Bats Bomber Tesla Fireball Tornado Giant Skeleton Bandit
Tesla Inferno Dragon Bats Fireball Tornado
Tesla Bomber Bats Fireball Giant Skeleton Bandit
Bomber Fireball Bats Tesla Tornado
Inferno Dragon Tesla Bandit
Tornado Tesla Fireball Bandit Inferno Dragon
Tesla Bomber Bats Fireball Tornado
Tesla Fireball Bomber Bats Tornado Bandit
Tornado Bomber Bats Tesla Fireball Giant Skeleton Bandit Inferno Dragon
Tesla Tornado Inferno Dragon
Bomber Bats Tesla Fireball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Giant Skeleton Bandit
Fireball Bandit Bomber Tesla Inferno Dragon
Giant Skeleton Bandit Bats
Giant Skeleton Bats Tesla Fireball Tornado Bandit
Giant Skeleton Tesla Bandit Inferno Dragon
Fireball Bats Tesla Tornado
Bats Tesla Fireball Giant Skeleton Bandit
Giant Skeleton Tesla Inferno Dragon
Giant Skeleton Bats Fireball Tornado Bandit Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Giant Skeleton
Fireball Tornado Giant Skeleton
Giant Skeleton Tesla Fireball Bandit
Bomber Tesla Fireball
Tesla Bomber Bats Fireball Tornado Giant Skeleton Inferno Dragon
Bats Bomber Tesla Fireball Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Bandit
Fireball Tornado Bandit
Fireball Giant Skeleton Bandit
Fireball Giant Skeleton
Bomber Fireball
Fireball Bats Tornado
Bomber Tornado
Fireball Tornado
Fireball Tornado Bandit
Bats Fireball Tornado
Fireball Tornado Bandit
Fireball Tornado
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Bandit
Fireball Bandit
Fireball Tornado
Bomber Bats
Bomber Fireball Bandit
Bomber Fireball Tornado
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Tornado Bomber Fireball
Inferno Dragon
Fireball Tornado Bandit
Fireball Tornado Bandit
Fireball Tornado Bandit
Bats Fireball Tornado
Bats Fireball
Fireball
Bomber Fireball Bandit
Fireball
Giant Skeleton
Fireball
Bats Fireball Bandit
Fireball Tornado
Fireball
Fireball
Bomber Fireball
Fireball Tornado Giant Skeleton
Bats Fireball Tornado Giant Skeleton
Bats Fireball Tornado
Fireball Tornado Giant Skeleton Bandit

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