My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Bandit Electro Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Bandit Ram Rider
Giant Snowball
Bomber Skeleton Army Witch Ram Rider
Zap
Bomber Skeleton Army Witch Bandit Ram Rider
Barbarian Barrel
Bomber Skeleton Army Witch Bandit Electro Wizard
The Log
Bomber Skeleton Army Witch Bandit Ram Rider
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Skeleton Army Witch Bandit Electro Wizard Ram Rider
Fireball
Bomber Skeleton Army Witch Bandit Electro Wizard Ram Rider
Poison
Bomber Skeleton Army Witch Electro Wizard
Lightning
Witch Bandit Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Skeleton Army Bandit Electro Wizard Golden Knight Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Skeleton Army Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit Ram Rider
Skeleton Army
Witch
Bandit Ram Rider
The Log
Bandit Ram Rider
Bandit
Bomber Witch The Log Electro Wizard Ram Rider Golden Knight
Electro Wizard
Bandit Ram Rider
Ram Rider
Bomber Witch The Log Bandit Electro Wizard Golden Knight
Golden Knight
Bandit Ram Rider

Defense Synergies 0 17

Bomber
The Log Bandit Electro Wizard Golden Knight
Skeleton Army
The Log Bandit Electro Wizard
Witch
The Log Bandit Electro Wizard
The Log
Bomber Skeleton Army Witch Bandit Electro Wizard Ram Rider Golden Knight
Bandit
Bomber Skeleton Army Witch The Log Electro Wizard Ram Rider
Electro Wizard
Bomber Skeleton Army Witch The Log Bandit Ram Rider
Ram Rider
The Log Bandit Electro Wizard
Golden Knight
Bomber The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard Ram Rider Golden Knight
Skeleton Army Bomber Witch The Log Bandit Electro Wizard Ram Rider
Skeleton Army Witch Ram Rider Bomber Bandit Electro Wizard
Skeleton Army Witch Bomber Bandit Electro Wizard Ram Rider
Bomber Skeleton Army The Log
Skeleton Army The Log Bomber Bandit Electro Wizard
Electro Wizard Ram Rider Witch
The Log Bandit Electro Wizard Ram Rider Golden Knight
Witch Skeleton Army
Skeleton Army Bomber Bandit Electro Wizard
Skeleton Army Witch Electro Wizard Bomber The Log Bandit Ram Rider
Witch Electro Wizard Ram Rider
Skeleton Army Bomber Witch The Log Bandit Electro Wizard Ram Rider
Bomber Skeleton Army Witch The Log Electro Wizard Golden Knight
Skeleton Army Bandit Electro Wizard Ram Rider
Skeleton Army The Log Bandit Electro Wizard Ram Rider
Bomber Skeleton Army Witch Electro Wizard
Bomber Skeleton Army Witch The Log Bandit Electro Wizard Ram Rider Golden Knight
Witch The Log Bomber Bandit Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Skeleton Army Witch The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bandit Electro Wizard
Bandit Electro Wizard Bomber The Log
Skeleton Army Bandit Witch The Log Electro Wizard Ram Rider Golden Knight
Skeleton Army The Log Bandit Electro Wizard Ram Rider
Skeleton Army Witch Bandit Ram Rider
Witch Electro Wizard Ram Rider
Skeleton Army Witch Bandit Electro Wizard Ram Rider
Skeleton Army
Electro Wizard Skeleton Army Witch The Log Bandit
Witch Skeleton Army
Witch Golden Knight
Skeleton Army The Log Electro Wizard
Skeleton Army Witch Bandit Ram Rider Golden Knight
Bomber Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bomber The Log Golden Knight
Bomber Witch The Log Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit Golden Knight
The Log Bandit Electro Wizard Ram Rider Golden Knight
The Log Bandit
The Log
Bomber The Log
Witch Ram Rider
Bomber Witch The Log
The Log Ram Rider
The Log Bandit Ram Rider Golden Knight
Electro Wizard
The Log Bandit Electro Wizard Ram Rider Golden Knight
The Log Bandit Golden Knight
Bandit
The Log
Bomber Witch The Log Bandit Golden Knight
The Log Bandit
Bomber
Bomber The Log Bandit Electro Wizard
Bomber Witch The Log Golden Knight
The Log
The Log
The Log
The Log Bomber Witch
Witch
The Log Witch Bandit Electro Wizard Ram Rider Golden Knight
Witch The Log Bandit Ram Rider Golden Knight
The Log Bandit Golden Knight
Witch Electro Wizard
Electro Wizard Witch
Bomber The Log Bandit
Electro Wizard
The Log
Electro Wizard Skeleton Army Witch Bandit
Witch Electro Wizard Ram Rider
The Log
Electro Wizard
The Log Bomber
Witch The Log Electro Wizard Golden Knight
Witch Electro Wizard
Witch The Log Bandit Electro Wizard Golden Knight

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