My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Fisherman Phoenix Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Balloon
Giant Snowball
Bomber Skeleton Army Balloon Lumberjack
Zap
Bomber Skeleton Army Balloon
Barbarian Barrel
Bomber Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Bomber Skeleton Army Lumberjack
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Bomber Wizard Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Bomber Wizard Skeleton Army Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Skeleton Army Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Skeleton Army Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack Mega Knight
Wizard
Rage Balloon Lumberjack Mega Knight
Rage
Balloon Wizard Electro Wizard
Skeleton Army
Balloon
Rage Lumberjack Wizard Electro Wizard Mega Knight
Electro Wizard
Rage Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bomber Wizard Electro Wizard Mega Knight
Mega Knight
Bomber Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 0 9

Bomber
Electro Wizard
Wizard
Skeleton Army Electro Wizard Lumberjack Mega Knight
Rage
Skeleton Army
Wizard Electro Wizard Lumberjack
Balloon
Electro Wizard
Bomber Wizard Skeleton Army Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Electro Wizard
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Electro Wizard
Skeleton Army Lumberjack Bomber Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Bomber Electro Wizard
Skeleton Army Lumberjack Bomber Electro Wizard Mega Knight
Bomber Skeleton Army Lumberjack Mega Knight
Skeleton Army Bomber Electro Wizard Lumberjack Mega Knight
Electro Wizard Wizard
Electro Wizard Mega Knight
Skeleton Army Lumberjack
Skeleton Army Bomber Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Bomber Wizard Lumberjack Mega Knight
Wizard Electro Wizard
Skeleton Army Lumberjack Mega Knight Bomber Wizard Electro Wizard
Bomber Wizard Skeleton Army Mega Knight Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Bomber Skeleton Army Electro Wizard Lumberjack
Mega Knight Bomber Wizard Skeleton Army Electro Wizard Lumberjack
Wizard Bomber Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Bomber Wizard Skeleton Army Mega Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Electro Wizard
Electro Wizard Bomber Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Mega Knight Electro Wizard
Skeleton Army Lumberjack Mega Knight
Wizard Electro Wizard
Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Electro Wizard Mega Knight Skeleton Army
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Bomber Skeleton Army Mega Knight
Skeleton Army Electro Wizard Bomber Lumberjack
Mega Knight Bomber Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Bomber Wizard Mega Knight
Wizard
Bomber Wizard
Wizard
Wizard
Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard
Bomber Wizard
Wizard Mega Knight
Bomber
Bomber Wizard Electro Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Bomber Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard
Bomber Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Skeleton Army
Wizard Electro Wizard
Wizard Electro Wizard Lumberjack Mega Knight
Bomber Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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