My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Dark Prince Bowler Cannon Cart Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Dark Prince Goblin Drill Cannon Cart Inferno Dragon
Giant Snowball
Bomber Goblin Drill Inferno Dragon
Zap
Bomber Dark Prince Goblin Drill Cannon Cart Inferno Dragon
Barbarian Barrel
Bomber Dark Prince Goblin Drill Cannon Cart Electro Wizard
The Log
Bomber Dark Prince Goblin Drill Cannon Cart
Earthquake
Bomber Goblin Drill
Arrows
Bomber Goblin Drill
Royal Delivery
Bomber Dark Prince Goblin Drill Bowler Cannon Cart Electro Wizard Inferno Dragon
Fireball
Bomber Goblin Drill Bowler Cannon Cart Electro Wizard Inferno Dragon
Poison
Bomber Goblin Drill Electro Wizard
Lightning
Dark Prince Bowler Cannon Cart Electro Wizard Inferno Dragon
Rocket
Bowler Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Goblin Drill Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Dark Prince Goblin Drill Electro Wizard Inferno Dragon Bowler Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Rage Dark Prince Goblin Drill

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince Goblin Drill Cannon Cart
Rage
Dark Prince Cannon Cart Electro Wizard
Dark Prince
Bomber Rage Goblin Drill Electro Wizard
Goblin Drill
Bomber Dark Prince Cannon Cart
Bowler
Electro Wizard
Cannon Cart
Bomber Rage Goblin Drill Electro Wizard
Electro Wizard
Rage Dark Prince Bowler Cannon Cart
Inferno Dragon

Defense Synergies 0 10

Bomber
Dark Prince Goblin Drill Electro Wizard
Rage
Dark Prince
Bomber Bowler Cannon Cart Electro Wizard
Goblin Drill
Bomber Electro Wizard
Bowler
Dark Prince Electro Wizard
Cannon Cart
Dark Prince Electro Wizard
Electro Wizard
Bomber Dark Prince Goblin Drill Bowler Cannon Cart Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Bomber Electro Wizard
Inferno Dragon Bomber Dark Prince Goblin Drill Cannon Cart Electro Wizard
Bowler Bomber Dark Prince Goblin Drill Cannon Cart Electro Wizard Inferno Dragon
Inferno Dragon Bomber Dark Prince Goblin Drill Bowler Cannon Cart Electro Wizard
Bomber Dark Prince Bowler
Bowler Bomber Dark Prince Cannon Cart Electro Wizard
Electro Wizard Inferno Dragon
Bowler Cannon Cart Electro Wizard
Inferno Dragon Goblin Drill
Bomber Dark Prince Bowler Cannon Cart Electro Wizard
Electro Wizard Bomber Dark Prince Goblin Drill Bowler Cannon Cart
Inferno Dragon Electro Wizard
Goblin Drill Bowler Bomber Dark Prince Cannon Cart Electro Wizard
Bomber Bowler Dark Prince Goblin Drill Cannon Cart Electro Wizard
Inferno Dragon Goblin Drill Cannon Cart Electro Wizard
Goblin Drill Bowler Electro Wizard Inferno Dragon
Bomber Dark Prince Goblin Drill Bowler Cannon Cart Electro Wizard
Bomber Dark Prince Goblin Drill Bowler Cannon Cart Electro Wizard
Goblin Drill Bomber Dark Prince Bowler Cannon Cart Electro Wizard Inferno Dragon
Goblin Drill Cannon Cart Electro Wizard Inferno Dragon
Bomber Dark Prince Bowler Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Bowler Cannon Cart Electro Wizard
Electro Wizard Bomber Bowler Cannon Cart Inferno Dragon
Dark Prince Bowler Cannon Cart Electro Wizard
Dark Prince Bowler Cannon Cart Electro Wizard
Dark Prince Goblin Drill Bowler Cannon Cart Inferno Dragon
Electro Wizard
Dark Prince Bowler Cannon Cart Electro Wizard
Dark Prince Cannon Cart Inferno Dragon
Electro Wizard Dark Prince Cannon Cart Inferno Dragon
Goblin Drill Inferno Dragon
Inferno Dragon Dark Prince Bowler Cannon Cart
Dark Prince Bowler Electro Wizard
Dark Prince Bowler Cannon Cart
Bomber Bowler Cannon Cart
Electro Wizard Bomber Dark Prince Goblin Drill Bowler Cannon Cart Inferno Dragon
Bowler Bomber Dark Prince Cannon Cart Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill
Bowler Electro Wizard
Goblin Drill Cannon Cart
Cannon Cart Dark Prince
Bomber Dark Prince Bowler
Bomber Bowler
Bowler
Bowler Electro Wizard
Dark Prince Bowler Cannon Cart Electro Wizard
Bowler Cannon Cart
Cannon Cart
Cannon Cart
Bomber Goblin Drill Bowler Cannon Cart
Bowler Cannon Cart
Bomber
Bomber Dark Prince Bowler Electro Wizard
Bomber Bowler
Bowler
Bowler
Goblin Drill Cannon Cart
Bomber Dark Prince Bowler
Inferno Dragon
Bowler Electro Wizard
Bowler
Electro Wizard
Electro Wizard
Bowler
Bomber
Electro Wizard
Bowler
Electro Wizard Dark Prince Cannon Cart
Electro Wizard
Dark Prince Bowler Cannon Cart Electro Wizard
Bomber Bowler
Dark Prince Cannon Cart
Bowler Electro Wizard
Electro Wizard
Dark Prince Bowler Cannon Cart Electro Wizard

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