My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Giant Witch Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats Witch Princess
Zap
Bomber Bats Royal Giant Witch Princess
Barbarian Barrel
Bomber Witch Princess Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A Witch Princess
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch Princess
Royal Delivery
Bomber Bats Mini P.E.K.K.A Witch Princess Electro Wizard
Fireball
Bomber Witch Princess Electro Wizard
Poison
Bomber Bats Witch Princess Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Princess Mini P.E.K.K.A Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Mini P.E.K.K.A
Bats
Royal Giant Bomber Mini P.E.K.K.A
Royal Giant
Bomber Bats Witch The Log Princess Electro Wizard
Mini P.E.K.K.A
Bomber Bats The Log Princess Electro Wizard
Witch
Royal Giant
The Log
Royal Giant Mini P.E.K.K.A Princess
Princess
Royal Giant Mini P.E.K.K.A The Log
Electro Wizard
Royal Giant Mini P.E.K.K.A

Defense Synergies 2 13

Bomber
Bats Mini P.E.K.K.A The Log Electro Wizard
Bats
Bomber Mini P.E.K.K.A The Log Electro Wizard
Royal Giant
Mini P.E.K.K.A
The Log Electro Wizard Bomber Bats Witch Princess
Witch
Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Bomber Bats Witch Princess Electro Wizard
Princess
Mini P.E.K.K.A The Log
Electro Wizard
Mini P.E.K.K.A Bomber Bats Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard
Mini P.E.K.K.A Bomber Bats Witch The Log Electro Wizard
Mini P.E.K.K.A Witch Bomber Bats Electro Wizard
Mini P.E.K.K.A Witch Bomber Bats Electro Wizard
Bomber Mini P.E.K.K.A The Log Princess
The Log Bomber Bats Electro Wizard
Bats Electro Wizard Witch Princess
The Log Electro Wizard
Mini P.E.K.K.A Witch Princess
Bomber Mini P.E.K.K.A Electro Wizard
Bats Witch Electro Wizard Bomber The Log Princess
Bats Witch Princess Electro Wizard
Mini P.E.K.K.A Bomber Bats Witch The Log Electro Wizard
Bomber Bats Mini P.E.K.K.A Witch The Log Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Bomber Bats Mini P.E.K.K.A Witch Electro Wizard
Bomber Bats Witch The Log Electro Wizard
Witch The Log Bomber Bats Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Bats Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A The Log
Bats Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Bats The Log Electro Wizard
Mini P.E.K.K.A Witch
Bats Witch Princess Electro Wizard
Mini P.E.K.K.A Bats Witch Electro Wizard
Mini P.E.K.K.A
Electro Wizard Bats Mini P.E.K.K.A Witch The Log
Witch
Bats Mini P.E.K.K.A Witch
The Log Electro Wizard
Mini P.E.K.K.A Witch
Bomber Witch Princess
Witch Electro Wizard Bomber Bats Mini P.E.K.K.A The Log
Bats Bomber Mini P.E.K.K.A Witch The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Electro Wizard
The Log
The Log
Bomber The Log
Bats Witch Princess
Bomber Witch The Log Princess
The Log Princess
The Log
Bats Mini P.E.K.K.A Electro Wizard
The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess The Log
Bomber Witch The Log Princess
The Log Princess
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log Princess Electro Wizard
Bomber Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Bomber Witch Princess
Witch
The Log Witch Princess Electro Wizard
Witch The Log Princess
The Log
Bats Witch Princess Electro Wizard
Electro Wizard Bats Witch
Mini P.E.K.K.A
Bomber The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Bats Witch Princess
Witch Princess Electro Wizard
The Log
Mini P.E.K.K.A Princess Electro Wizard
The Log Bomber Princess
Bats Witch The Log Princess Electro Wizard
Bats Witch Princess Electro Wizard
Witch The Log Princess Electro Wizard

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