My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Valkyrie Wizard Electro Wizard
The Log
Bomber Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Bomber Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mini P.E.K.K.A Valkyrie Hog Rider

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Royal Giant
Bomber Hog Rider Wizard Electro Wizard
Mini P.E.K.K.A
Bomber Valkyrie Hog Rider Wizard Electro Wizard Mega Knight
Valkyrie
Hog Rider Bomber Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Valkyrie Bomber Royal Giant Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Electro Wizard
Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Hog Rider Wizard Electro Wizard

Defense Synergies 1 10

Bomber
Mini P.E.K.K.A Valkyrie Electro Wizard
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bomber Valkyrie Wizard
Valkyrie
Bomber Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Wizard Mega Knight
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bomber Valkyrie Electro Wizard
Mini P.E.K.K.A Bomber Valkyrie Electro Wizard Mega Knight
Bomber Mini P.E.K.K.A Valkyrie Mega Knight
Bomber Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard
Valkyrie Electro Wizard Mega Knight
Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Bomber Wizard Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Bomber Valkyrie Wizard Electro Wizard
Bomber Valkyrie Wizard Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bomber Mini P.E.K.K.A Valkyrie Electro Wizard
Mega Knight Bomber Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bomber Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Bomber Valkyrie Wizard Mega Knight Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Electro Wizard Bomber Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Bomber Valkyrie Mega Knight
Electro Wizard Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Bomber Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Bomber Wizard Valkyrie Mega Knight
Wizard
Bomber Wizard
Wizard
Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard
Wizard
Bomber Wizard
Wizard Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Bomber Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Bomber Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard
Mini P.E.K.K.A
Bomber Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard
Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard Mega Knight
Bomber Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight

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