My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Elixir Golem Furnace Hunter Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elixir Golem Guards
Giant Snowball
Bomber Furnace Guards
Zap
Bomber Royal Giant Furnace Guards
Barbarian Barrel
Bomber Elixir Golem Furnace Guards Hunter Magic Archer
The Log
Bomber Royal Giant Elixir Golem Furnace Guards Hunter
Earthquake
Bomber Elixir Golem Furnace Guards
Arrows
Bomber Furnace Guards
Royal Delivery
Bomber Elixir Golem Guards Hunter Bowler Magic Archer
Fireball
Bomber Elixir Golem Furnace Hunter Bowler Magic Archer
Poison
Bomber Elixir Golem Furnace Guards Hunter Magic Archer
Lightning
Furnace Hunter Bowler Magic Archer
Rocket
Furnace Hunter Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Furnace Hunter Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Elixir Golem Guards Furnace Hunter Magic Archer Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Elixir Golem Guards Furnace

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elixir Golem
Royal Giant
Bomber Furnace Hunter Guards Bowler Magic Archer
Elixir Golem
Bomber Furnace Hunter Bowler Magic Archer
Furnace
Royal Giant Elixir Golem Bowler
Guards
Royal Giant
Hunter
Royal Giant Elixir Golem Bowler
Bowler
Royal Giant Elixir Golem Furnace Hunter Magic Archer
Magic Archer
Royal Giant Elixir Golem Bowler

Defense Synergies 1 6

Bomber
Guards
Royal Giant
Elixir Golem
Furnace
Guards Bowler Magic Archer
Guards
Hunter Bomber Furnace Magic Archer
Hunter
Guards Bowler
Bowler
Furnace Hunter
Magic Archer
Furnace Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Magic Archer
Hunter Bomber Furnace
Furnace Hunter Bowler Bomber
Hunter Bomber Furnace Guards Bowler
Bomber Bowler
Bowler Bomber Furnace Guards Hunter Magic Archer
Furnace Hunter Magic Archer
Bowler Magic Archer
Hunter Furnace
Guards Bomber Hunter Bowler
Guards Bomber Furnace Hunter Bowler Magic Archer
Hunter Furnace Magic Archer
Furnace Hunter Bowler Bomber Guards
Bomber Bowler Furnace Guards Hunter Magic Archer
Furnace Hunter
Furnace Hunter Bowler
Bomber Furnace Hunter Bowler
Bomber Furnace Guards Hunter Bowler Magic Archer
Furnace Hunter Bomber Guards Bowler Magic Archer
Hunter
Bomber Bowler Furnace Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Bowler
Bomber Hunter Bowler Magic Archer
Guards Furnace Hunter Bowler
Guards Hunter Bowler
Guards Hunter Bowler
Furnace Hunter Magic Archer
Guards Furnace Hunter Bowler
Hunter
Magic Archer
Guards
Guards Hunter Bowler
Guards Bowler
Bowler Guards Hunter
Bomber Furnace Bowler Magic Archer
Guards Bomber Furnace Hunter Bowler Magic Archer
Bowler Bomber Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards
Bowler Magic Archer
Magic Archer
Guards
Bomber Furnace Bowler Magic Archer
Furnace Hunter Magic Archer
Bomber Furnace Bowler Magic Archer
Hunter Bowler Magic Archer
Guards Bowler
Bowler Magic Archer
Magic Archer
Hunter Bowler Magic Archer
Magic Archer
Furnace Magic Archer
Bomber Furnace Hunter Bowler Magic Archer
Magic Archer Furnace Bowler
Bomber
Bomber Hunter Bowler Magic Archer
Bomber Bowler Magic Archer
Bowler Magic Archer
Bowler
Bomber Furnace Hunter Bowler Magic Archer
Hunter Bowler Magic Archer
Bowler Magic Archer
Magic Archer
Furnace Hunter Magic Archer
Guards
Bowler
Bomber Hunter Magic Archer
Magic Archer
Bowler Magic Archer
Guards Magic Archer
Hunter Magic Archer
Hunter Bowler Magic Archer
Bomber Bowler Magic Archer
Guards Bowler Magic Archer
Magic Archer
Bowler Magic Archer

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