My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Dark Prince Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elite Barbarians Dark Prince
Giant Snowball
Bomber Minions Skeleton Dragons
Zap
Bomber Minions Dark Prince
Barbarian Barrel
Bomber Elite Barbarians Dark Prince Electro Wizard
The Log
Bomber Elite Barbarians Dark Prince
Earthquake
Bomber
Arrows
Bomber Minions Skeleton Dragons
Royal Delivery
Bomber Minions Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Fireball
Bomber Minions Skeleton Dragons Elite Barbarians Electro Wizard
Poison
Bomber Minions Skeleton Dragons Electro Wizard
Lightning
Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Skeleton Dragons Dark Prince Electro Wizard Elite Barbarians Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Minions Skeleton Dragons Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Elite Barbarians Dark Prince
Minions
Bomber Elite Barbarians Dark Prince Golem
Skeleton Dragons
Golem Dark Prince
Elite Barbarians
Bomber Minions
Rocket
Golem
Dark Prince
Bomber Minions Skeleton Dragons Golem Electro Wizard
Golem
Bomber Skeleton Dragons Minions Rocket Dark Prince Electro Wizard
Electro Wizard
Dark Prince Golem

Defense Synergies 1 7

Bomber
Dark Prince Electro Wizard
Minions
Dark Prince Electro Wizard
Skeleton Dragons
Dark Prince Electro Wizard
Elite Barbarians
Dark Prince
Rocket
Dark Prince
Elite Barbarians Bomber Minions Skeleton Dragons Electro Wizard
Golem
Electro Wizard
Bomber Minions Skeleton Dragons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Minions Skeleton Dragons Electro Wizard
Elite Barbarians Bomber Minions Skeleton Dragons Dark Prince Electro Wizard
Rocket Bomber Minions Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Bomber Minions Skeleton Dragons Dark Prince Electro Wizard
Bomber Elite Barbarians Rocket Dark Prince
Bomber Minions Skeleton Dragons Dark Prince Electro Wizard
Minions Skeleton Dragons Rocket Electro Wizard
Rocket Skeleton Dragons Electro Wizard
Minions Elite Barbarians
Elite Barbarians Bomber Dark Prince Electro Wizard
Minions Skeleton Dragons Electro Wizard Bomber Dark Prince
Minions Skeleton Dragons Electro Wizard
Bomber Minions Skeleton Dragons Elite Barbarians Rocket Dark Prince Electro Wizard
Bomber Rocket Minions Skeleton Dragons Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Rocket Elite Barbarians Electro Wizard
Bomber Minions Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Bomber Minions Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard
Bomber Minions Skeleton Dragons Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Bomber Skeleton Dragons Dark Prince Minions Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Bomber Skeleton Dragons Elite Barbarians Rocket
Minions Elite Barbarians Rocket Dark Prince Electro Wizard
Rocket Dark Prince Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince
Skeleton Dragons Rocket Minions Electro Wizard
Rocket Dark Prince Minions Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince
Rocket Electro Wizard Minions Skeleton Dragons Elite Barbarians Dark Prince
Skeleton Dragons
Minions Elite Barbarians Dark Prince
Rocket Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Rocket Dark Prince
Bomber Skeleton Dragons
Elite Barbarians Electro Wizard Bomber Minions Skeleton Dragons Rocket Dark Prince
Minions Bomber Skeleton Dragons Elite Barbarians Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket
Skeleton Dragons Electro Wizard
Rocket Skeleton Dragons
Skeleton Dragons Rocket Dark Prince
Bomber Rocket Skeleton Dragons Dark Prince
Skeleton Dragons Minions Rocket
Bomber Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Rocket Minions Elite Barbarians Electro Wizard
Rocket Skeleton Dragons Dark Prince Electro Wizard
Skeleton Dragons Rocket
Rocket Skeleton Dragons Elite Barbarians
Minions Skeleton Dragons Rocket
Skeleton Dragons Elite Barbarians
Rocket Bomber Skeleton Dragons
Skeleton Dragons Rocket
Rocket
Bomber Minions Skeleton Dragons Rocket
Rocket Bomber Skeleton Dragons Dark Prince Electro Wizard
Rocket Bomber Skeleton Dragons
Rocket Minions Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons
Bomber Skeleton Dragons Dark Prince
Skeleton Dragons Electro Wizard
Skeleton Dragons
Rocket Skeleton Dragons
Elite Barbarians Skeleton Dragons Electro Wizard
Rocket Electro Wizard Minions Skeleton Dragons
Elite Barbarians
Bomber Skeleton Dragons Rocket
Rocket Skeleton Dragons Electro Wizard
Rocket
Electro Wizard Minions Rocket Dark Prince
Rocket Skeleton Dragons Electro Wizard
Skeleton Dragons Rocket Dark Prince Electro Wizard
Bomber Skeleton Dragons
Rocket
Skeleton Dragons Elite Barbarians Dark Prince
Minions Skeleton Dragons Elite Barbarians Rocket Electro Wizard
Skeleton Dragons Rocket Electro Wizard
Rocket Dark Prince Electro Wizard

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