My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Royal Recruits Royal Ghost Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Royal Recruits Bandit Inferno Dragon
Giant Snowball
Bomber Minions Royal Recruits Inferno Dragon
Zap
Bomber Minions Royal Giant Bandit Inferno Dragon
Barbarian Barrel
Bomber Royal Recruits Royal Ghost Bandit
The Log
Bomber Royal Giant Royal Recruits Bandit
Earthquake
Bomber
Arrows
Bomber Minions Royal Recruits
Royal Delivery
Bomber Minions Royal Recruits Royal Ghost Bandit Inferno Dragon
Fireball
Bomber Minions Bandit Inferno Dragon
Poison
Bomber Minions Royal Recruits
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Royal Ghost Bandit Inferno Dragon Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Royal Ghost

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Royal Recruits Bandit
Minions
Royal Giant Bomber Royal Recruits Bandit Inferno Dragon
Royal Giant
Bomber Minions The Log Royal Ghost Bandit
Royal Recruits
Bomber Minions Royal Ghost Bandit
The Log
Royal Giant Bandit
Royal Ghost
Royal Giant Royal Recruits Bandit
Bandit
Bomber Minions Royal Giant Royal Recruits The Log Royal Ghost
Inferno Dragon
Minions

Defense Synergies 0 11

Bomber
Royal Recruits The Log Royal Ghost Bandit
Minions
Royal Recruits The Log Bandit
Royal Giant
Royal Recruits
Bomber Minions The Log
The Log
Bomber Minions Royal Recruits Royal Ghost Bandit Inferno Dragon
Royal Ghost
Bomber The Log
Bandit
Bomber Minions The Log
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Royal Recruits The Log
Inferno Dragon Bomber Minions Royal Recruits The Log Bandit
Bomber Minions Royal Recruits Bandit Inferno Dragon
Royal Recruits Inferno Dragon Bomber Minions Bandit
Bomber Royal Recruits The Log
The Log Bomber Minions Royal Ghost Bandit
Minions Inferno Dragon
Royal Recruits The Log Bandit
Inferno Dragon Minions Royal Recruits
Bomber Royal Recruits Royal Ghost Bandit
Minions Bomber Royal Recruits The Log Royal Ghost Bandit
Minions Inferno Dragon
Royal Recruits Bomber Minions The Log Bandit
Bomber Minions Royal Recruits The Log Royal Ghost
Royal Recruits Inferno Dragon Bandit
Royal Recruits The Log Bandit Inferno Dragon
Bomber Minions Royal Recruits
Bomber Minions Royal Recruits The Log Royal Ghost Bandit
The Log Bomber Minions Royal Recruits Royal Ghost Bandit Inferno Dragon
Royal Recruits Inferno Dragon
Bomber Royal Recruits Royal Ghost Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Ghost Bandit
Bandit Bomber The Log Royal Ghost Inferno Dragon
Royal Recruits Bandit Minions The Log
Royal Recruits The Log Bandit
Royal Recruits Bandit Inferno Dragon
Minions
Royal Recruits Minions Bandit
Royal Recruits Inferno Dragon
Royal Recruits Minions The Log Bandit Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Minions Royal Recruits
Royal Recruits The Log
Royal Recruits Bandit
Royal Recruits Bomber
Royal Recruits Bomber Minions The Log Inferno Dragon
Minions Bomber Royal Recruits The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log Royal Ghost Bandit
The Log Royal Ghost Bandit
The Log Bandit
Royal Recruits The Log
Bomber The Log
Minions
Bomber The Log
The Log
The Log Bandit
Minions
Royal Recruits The Log Bandit
The Log Bandit
Minions Bandit
The Log
Bomber The Log Bandit
Royal Recruits The Log Bandit
Bomber Minions
Bomber The Log Bandit
Bomber The Log
Minions The Log
The Log
Royal Recruits The Log
The Log Bomber
Inferno Dragon
The Log Royal Ghost Bandit
The Log Bandit
The Log Bandit
Minions
Bomber The Log Bandit
The Log
Minions Royal Recruits Bandit
The Log
The Log Bomber
Royal Recruits
Minions Royal Recruits The Log
Royal Recruits The Log Royal Ghost Bandit

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