My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Rascals Wizard
The Log
Bomber Goblin Gang Rascals Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Rascals
Royal Delivery
Bomber Goblin Gang Rascals Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Bomber Goblin Gang Rascals Wizard
Poison
Bomber Goblin Gang Rascals Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Rascals Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Goblin Gang Mini P.E.K.K.A Rascals Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Goblin Gang

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A P.E.K.K.A
Rascals
Mini P.E.K.K.A
Bomber Goblin Gang Wizard Rage The Log
Wizard
Mini P.E.K.K.A Rage P.E.K.K.A
Rage
Mini P.E.K.K.A Wizard
P.E.K.K.A
Bomber Goblin Gang Wizard The Log
The Log
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 2 11

Bomber
Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang
Rascals Mini P.E.K.K.A P.E.K.K.A The Log
Rascals
Goblin Gang The Log
Mini P.E.K.K.A
The Log Bomber Goblin Gang Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Bomber Goblin Gang Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Goblin Gang Rascals Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Bomber Goblin Gang Rascals The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Bomber Rascals
Mini P.E.K.K.A P.E.K.K.A Bomber Goblin Gang Rascals
Bomber Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Gang The Log Bomber Rascals
Goblin Gang Rascals Wizard
Rascals P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Rascals
Goblin Gang Bomber Rascals Mini P.E.K.K.A
Goblin Gang Bomber Rascals Wizard The Log
Goblin Gang Rascals Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Goblin Gang Rascals Wizard The Log
Bomber Wizard Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Bomber Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A
Bomber Goblin Gang Rascals Wizard The Log
Wizard The Log Bomber Rascals
Mini P.E.K.K.A P.E.K.K.A
Bomber Goblin Gang Rascals Wizard Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A
Bomber Goblin Gang Mini P.E.K.K.A Wizard The Log
Goblin Gang P.E.K.K.A Rascals Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A P.E.K.K.A Rascals The Log
P.E.K.K.A Goblin Gang Rascals Mini P.E.K.K.A
Wizard Goblin Gang Rascals
Goblin Gang Rascals Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Rascals
P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Rascals Mini P.E.K.K.A
P.E.K.K.A The Log
Rascals Mini P.E.K.K.A P.E.K.K.A Goblin Gang Wizard
Wizard Bomber Rascals
Goblin Gang Rascals Bomber Mini P.E.K.K.A P.E.K.K.A The Log
Bomber Rascals Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
The Log
The Log
Rascals The Log
Bomber Wizard The Log
Wizard
Bomber Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Bomber Wizard The Log
Wizard The Log
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard The Log
Bomber Wizard The Log
The Log
Wizard
The Log
The Log
The Log Bomber Wizard
The Log Wizard
Wizard The Log
The Log
Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard The Log
P.E.K.K.A
Wizard The Log
Goblin Gang
Wizard
The Log
Goblin Gang Rascals Mini P.E.K.K.A Wizard
The Log Bomber Wizard
P.E.K.K.A
Goblin Gang Rascals The Log
The Log

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