My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Witch Lumberjack
Zap
Bomber Witch
Barbarian Barrel
Bomber Wizard Witch Lumberjack
The Log
Bomber Mini P.E.K.K.A Hog Rider Witch Lumberjack
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Mini P.E.K.K.A Hog Rider Wizard Witch P.E.K.K.A Lumberjack
Fireball
Bomber Hog Rider Wizard Witch Lumberjack
Poison
Bomber Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Lumberjack
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mini P.E.K.K.A Hog Rider Freeze Lumberjack Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Mini P.E.K.K.A Hog Rider Freeze

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Hog Rider Wizard Lumberjack
Hog Rider
Freeze Bomber Mini P.E.K.K.A Wizard Witch Lumberjack
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
Freeze
Hog Rider
Witch
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Bomber Wizard Witch Lumberjack
Lumberjack
Bomber Mini P.E.K.K.A Hog Rider Wizard Witch P.E.K.K.A

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bomber Wizard Freeze Witch
Hog Rider
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Freeze
Mini P.E.K.K.A Wizard Lumberjack
Witch
Mini P.E.K.K.A Lumberjack
P.E.K.K.A
Bomber Wizard
Lumberjack
Wizard Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bomber Witch
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack Bomber Freeze
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack Bomber
Bomber Mini P.E.K.K.A P.E.K.K.A Lumberjack
Freeze Bomber Lumberjack
Wizard Freeze Witch
P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Bomber Mini P.E.K.K.A Lumberjack
Witch Bomber Wizard Freeze Lumberjack
Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Lumberjack Bomber Wizard Freeze Witch
Bomber Wizard Mini P.E.K.K.A Freeze Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Wizard Bomber Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Bomber Wizard Witch Lumberjack
Wizard Freeze Witch Bomber Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Bomber Wizard Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Witch P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Witch Lumberjack
Wizard Freeze Witch
Mini P.E.K.K.A P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Freeze P.E.K.K.A Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Lumberjack
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Wizard Witch Lumberjack
Wizard Bomber Witch
Witch Bomber Mini P.E.K.K.A Freeze P.E.K.K.A Lumberjack
Bomber Mini P.E.K.K.A Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Bomber Wizard
Wizard Freeze Witch
Bomber Wizard Witch
Wizard Freeze
Wizard
Mini P.E.K.K.A Lumberjack
Wizard
Wizard
Freeze
Bomber Wizard Witch
Wizard
Freeze
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Wizard Witch
Wizard
Freeze Bomber Wizard Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Bomber Wizard
Freeze
P.E.K.K.A
Wizard
Freeze Witch
Wizard Witch
Freeze
Mini P.E.K.K.A Wizard Lumberjack
Bomber Wizard
P.E.K.K.A
Freeze Witch
Witch
Freeze Witch

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