My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Royal Recruits Suspicious Bush Elixir Golem Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Recruits Elixir Golem Bandit
Giant Snowball
Bomber Bats Royal Recruits Electro Dragon
Zap
Bomber Bats Bandit
Barbarian Barrel
Bomber Royal Recruits Elixir Golem Bandit
The Log
Bomber Royal Recruits Suspicious Bush Elixir Golem Bandit
Earthquake
Bomber Elixir Golem
Arrows
Bomber Bats Royal Recruits Suspicious Bush
Royal Delivery
Bomber Bats Royal Recruits Elixir Golem Electro Dragon Bandit
Fireball
Bomber Suspicious Bush Elixir Golem Electro Dragon Bandit
Poison
Bomber Bats Royal Recruits Suspicious Bush Elixir Golem Electro Dragon
Lightning
Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Suspicious Bush Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Suspicious Bush The Log Elixir Golem Bandit Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Suspicious Bush The Log

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Royal Recruits Elixir Golem Bandit
Bats
Bomber Royal Recruits Elixir Golem Bandit
Royal Recruits
Bomber Bats Electro Dragon Bandit
Suspicious Bush
Elixir Golem
Bomber Bats Electro Dragon The Log Bandit
Electro Dragon
Royal Recruits Elixir Golem
The Log
Elixir Golem Bandit
Bandit
Bomber Bats Royal Recruits Elixir Golem The Log

Defense Synergies 0 10

Bomber
Bats Royal Recruits The Log Bandit
Bats
Bomber Royal Recruits The Log Bandit
Royal Recruits
Bomber Bats The Log
Suspicious Bush
Elixir Golem
Electro Dragon
The Log
The Log
Bomber Bats Royal Recruits Electro Dragon Bandit
Bandit
Bomber Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Royal Recruits Electro Dragon The Log
Bats Royal Recruits Electro Dragon The Log Bandit
Bomber Bats Royal Recruits Electro Dragon Bandit
Royal Recruits Bats Electro Dragon Bandit
Bomber Royal Recruits The Log
The Log Bomber Bats Electro Dragon Bandit
Bats Electro Dragon
Royal Recruits Electro Dragon The Log Bandit
Royal Recruits
Bomber Royal Recruits Bandit
Bats Bomber Royal Recruits Electro Dragon The Log Bandit
Bats Electro Dragon
Royal Recruits Bomber Bats Electro Dragon The Log Bandit
Bomber Bats Royal Recruits Electro Dragon The Log
Royal Recruits Bandit
Royal Recruits The Log Bandit
Bomber Bats Royal Recruits Electro Dragon
Bomber Bats Royal Recruits Electro Dragon The Log Bandit
The Log Bomber Bats Royal Recruits Electro Dragon Bandit
Royal Recruits
Bomber Royal Recruits Bats Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bandit
Bandit Bomber Electro Dragon The Log
Royal Recruits Bandit Bats Electro Dragon The Log
Royal Recruits Bats The Log Bandit
Royal Recruits Bandit
Bats Electro Dragon
Royal Recruits Bats Bandit
Royal Recruits
Royal Recruits Electro Dragon Bats The Log Bandit
Royal Recruits
Bats Royal Recruits Electro Dragon
Royal Recruits The Log
Royal Recruits Bandit
Royal Recruits Bomber Electro Dragon
Royal Recruits Electro Dragon Bomber Bats The Log
Bats Bomber Royal Recruits Electro Dragon The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Royal Recruits The Log
Bomber The Log
Bats Electro Dragon
Bomber The Log
The Log Electro Dragon
The Log Electro Dragon Bandit
Bats Electro Dragon
Royal Recruits Electro Dragon The Log Bandit
Electro Dragon
The Log Bandit
Electro Dragon Bandit
The Log
Bomber Electro Dragon The Log Bandit
Royal Recruits Electro Dragon The Log Bandit
Bomber Bats
Bomber Electro Dragon The Log Bandit
Bomber Electro Dragon The Log
The Log
The Log
Royal Recruits Electro Dragon The Log
The Log Bomber Electro Dragon
The Log Electro Dragon Bandit
Electro Dragon The Log Bandit
The Log Bandit
Bats Electro Dragon
Electro Dragon Bats
Bomber Electro Dragon The Log Bandit
Electro Dragon
The Log
Bats Royal Recruits Electro Dragon Bandit
Electro Dragon
The Log
Electro Dragon
The Log Bomber Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon Bats Royal Recruits The Log
Bats Electro Dragon
Electro Dragon Royal Recruits The Log Bandit
Electro Dragon

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