My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Wizard Royal Ghost Magic Archer
The Log
Bomber Goblin Gang Firecracker
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Knight Goblin Gang Firecracker Wizard Royal Ghost Magic Archer
Fireball
Bomber Goblin Gang Firecracker Wizard Magic Archer
Poison
Bomber Goblin Gang Firecracker Wizard Magic Archer
Lightning
Knight Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Goblin Gang Firecracker Royal Ghost Magic Archer Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Goblin Gang Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Knight
Knight
Goblin Gang Firecracker Bomber Wizard Magic Archer
Goblin Gang
Knight Firecracker Golem Royal Ghost
Firecracker
Knight Goblin Gang Golem
Wizard
Knight Golem Royal Ghost
Golem
Bomber Goblin Gang Firecracker Wizard Magic Archer
Royal Ghost
Goblin Gang Wizard Magic Archer
Magic Archer
Knight Golem Royal Ghost

Defense Synergies 4 5

Bomber
Knight Royal Ghost
Knight
Bomber Goblin Gang Firecracker Magic Archer Wizard
Goblin Gang
Knight Firecracker Magic Archer
Firecracker
Knight Goblin Gang
Wizard
Knight Royal Ghost
Golem
Royal Ghost
Bomber Wizard
Magic Archer
Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Wizard Magic Archer
Bomber Knight Goblin Gang Firecracker
Goblin Gang Bomber Knight
Bomber Knight Goblin Gang Firecracker
Bomber Firecracker
Goblin Gang Bomber Firecracker Royal Ghost Magic Archer
Goblin Gang Firecracker Wizard Magic Archer
Magic Archer
Goblin Gang
Knight Goblin Gang Bomber Firecracker Royal Ghost
Goblin Gang Bomber Knight Firecracker Wizard Royal Ghost Magic Archer
Goblin Gang Firecracker Wizard Magic Archer
Bomber Knight Goblin Gang Wizard
Bomber Wizard Goblin Gang Firecracker Royal Ghost Magic Archer
Knight Goblin Gang
Goblin Gang
Wizard Bomber Knight Goblin Gang Firecracker
Bomber Knight Goblin Gang Firecracker Wizard Royal Ghost Magic Archer
Wizard Bomber Knight Firecracker Royal Ghost Magic Archer
Bomber Goblin Gang Wizard Royal Ghost Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Ghost
Bomber Knight Goblin Gang Firecracker Wizard Royal Ghost Magic Archer
Goblin Gang Knight
Goblin Gang Knight
Knight Goblin Gang
Firecracker Wizard Goblin Gang Magic Archer
Goblin Gang Knight
Knight
Knight Firecracker Magic Archer
Goblin Gang
Knight
Knight Goblin Gang Wizard
Wizard Bomber Firecracker Magic Archer
Goblin Gang Bomber Knight Firecracker Magic Archer
Bomber Firecracker Wizard Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Royal Ghost
Firecracker Royal Ghost Magic Archer
Magic Archer
Knight Firecracker
Bomber Wizard Firecracker Magic Archer
Firecracker Wizard Magic Archer
Bomber Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Goblin Gang
Firecracker Knight Wizard Magic Archer
Firecracker Wizard Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bomber Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Bomber
Bomber Firecracker Wizard Magic Archer
Bomber Firecracker Wizard Magic Archer
Magic Archer
Wizard
Firecracker Bomber Wizard Magic Archer
Firecracker Wizard Royal Ghost Magic Archer
Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Bomber Wizard Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Goblin Gang Magic Archer
Firecracker Wizard Magic Archer
Knight Goblin Gang Firecracker Wizard Magic Archer
Bomber Firecracker Wizard Magic Archer
Firecracker
Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Royal Ghost Magic Archer

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