My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Dart Goblin
Zap
Bomber Dart Goblin
Barbarian Barrel
Bomber Knight Tesla Dart Goblin Electro Wizard
The Log
Bomber Dart Goblin
Earthquake
Bomber Tesla
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Knight Dart Goblin Electro Wizard
Fireball
Bomber Tesla Dart Goblin Electro Wizard
Poison
Bomber Dart Goblin Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Knight Dart Goblin Void Tesla Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Knight Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mega Knight
Knight
Dart Goblin Bomber The Log Electro Wizard
Tesla
Dart Goblin
Knight The Log Mega Knight
Void
The Log
Knight Dart Goblin Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Bomber Dart Goblin The Log Electro Wizard

Defense Synergies 5 12

Bomber
Knight Tesla The Log Electro Wizard
Knight
Bomber Tesla Dart Goblin Electro Wizard The Log
Tesla
Knight The Log Bomber Dart Goblin Electro Wizard
Dart Goblin
Knight Tesla The Log Electro Wizard Mega Knight
Void
The Log
Tesla Bomber Knight Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Knight Bomber Tesla Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Dart Goblin Void The Log Electro Wizard
Bomber Knight Tesla Dart Goblin The Log Electro Wizard Mega Knight
Tesla Mega Knight Bomber Knight Dart Goblin Void Electro Wizard
Tesla Bomber Knight Dart Goblin Electro Wizard Mega Knight
Bomber The Log Mega Knight
The Log Bomber Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard Void
Tesla Dart Goblin Void The Log Electro Wizard Mega Knight
Tesla
Knight Bomber Tesla Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Bomber Knight Tesla The Log Mega Knight
Tesla Dart Goblin Electro Wizard
Tesla Mega Knight Bomber Knight The Log Electro Wizard
Bomber Mega Knight Tesla Dart Goblin The Log Electro Wizard
Knight Tesla Electro Wizard Mega Knight
Tesla The Log Electro Wizard Mega Knight
Tesla Mega Knight Bomber Knight Electro Wizard
Tesla Mega Knight Bomber Knight Dart Goblin The Log Electro Wizard
The Log Bomber Knight Tesla Dart Goblin Electro Wizard Mega Knight
Tesla Dart Goblin Electro Wizard
Bomber Mega Knight Knight Tesla Dart Goblin The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Tesla Void Electro Wizard
Void Electro Wizard Bomber Knight Tesla The Log Mega Knight
Mega Knight Knight The Log Electro Wizard
Mega Knight Knight Tesla The Log Electro Wizard
Knight Tesla Mega Knight
Tesla Dart Goblin Electro Wizard
Knight Tesla Dart Goblin Void Electro Wizard
Mega Knight Knight Tesla
Void Electro Wizard Mega Knight Knight The Log
Tesla Dart Goblin
Mega Knight Knight Tesla Dart Goblin
Mega Knight Void The Log Electro Wizard
Mega Knight Knight Tesla
Bomber Tesla Dart Goblin Mega Knight
Tesla Electro Wizard Bomber Knight Dart Goblin The Log
Mega Knight Bomber Tesla Dart Goblin The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Dart Goblin The Log
Void Dart Goblin The Log Electro Wizard
Dart Goblin Void The Log
Knight Dart Goblin Void The Log
Bomber The Log Mega Knight
Dart Goblin
Bomber Dart Goblin The Log
The Log Dart Goblin
Void The Log Dart Goblin
Void Electro Wizard
Void Knight Dart Goblin The Log Electro Wizard
Void Dart Goblin
Knight Dart Goblin Void The Log
Dart Goblin Void
Dart Goblin The Log
Bomber Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bomber
Void Bomber Dart Goblin The Log Electro Wizard Mega Knight
Bomber Dart Goblin The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Bomber Mega Knight
Void The Log Dart Goblin Electro Wizard
Void The Log Mega Knight
Void Dart Goblin The Log
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Void
Void
Void Bomber Dart Goblin The Log Mega Knight
Void Electro Wizard
Mega Knight
The Log
Electro Wizard Dart Goblin Void
Dart Goblin Electro Wizard
The Log
Void Knight Dart Goblin Electro Wizard Mega Knight
The Log Bomber Dart Goblin
Void
Dart Goblin Mega Knight
Dart Goblin The Log Electro Wizard
Dart Goblin Void Electro Wizard
Void Dart Goblin The Log Electro Wizard Mega Knight

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