My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider
Giant Snowball
Bomber Minions Hog Rider Little Prince
Zap
Bomber Minions Firecracker Little Prince
Barbarian Barrel
Bomber Knight Firecracker Wizard Little Prince
The Log
Bomber Firecracker Hog Rider Little Prince
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Minions Firecracker Little Prince
Royal Delivery
Bomber Knight Minions Firecracker Hog Rider Wizard Little Prince
Fireball
Bomber Minions Firecracker Hog Rider Wizard Little Prince
Poison
Bomber Minions Firecracker Wizard Little Prince
Lightning
Knight Wizard Little Prince
Rocket
Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Minions Firecracker Little Prince Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Minions Firecracker

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Hog Rider Mega Knight
Knight
Minions Firecracker Hog Rider Bomber Wizard Little Prince
Minions
Knight Hog Rider Mega Knight Bomber Firecracker
Firecracker
Knight Hog Rider Minions Mega Knight
Hog Rider
Knight Minions Firecracker Bomber Wizard Mega Knight Little Prince
Wizard
Knight Hog Rider Mega Knight
Mega Knight
Minions Bomber Firecracker Hog Rider Wizard
Little Prince
Knight Hog Rider

Defense Synergies 4 5

Bomber
Knight
Knight
Bomber Minions Firecracker Little Prince Wizard
Minions
Knight Firecracker Mega Knight
Firecracker
Knight Minions Mega Knight
Hog Rider
Wizard
Knight Mega Knight
Mega Knight
Minions Firecracker Wizard
Little Prince
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Firecracker Wizard
Bomber Knight Minions Firecracker Mega Knight
Mega Knight Bomber Knight Minions
Bomber Knight Minions Firecracker Mega Knight
Bomber Firecracker Mega Knight
Bomber Minions Firecracker Mega Knight
Minions Firecracker Wizard Little Prince
Mega Knight
Minions
Knight Bomber Firecracker Mega Knight Little Prince
Minions Bomber Knight Firecracker Wizard Mega Knight
Minions Firecracker Wizard
Mega Knight Bomber Knight Minions Wizard
Bomber Wizard Mega Knight Minions Firecracker
Knight Mega Knight
Mega Knight
Wizard Mega Knight Bomber Knight Minions Firecracker
Mega Knight Bomber Knight Minions Firecracker Wizard Little Prince
Wizard Bomber Knight Minions Firecracker Mega Knight Little Prince
Bomber Wizard Mega Knight Knight Minions Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Bomber Knight Firecracker Wizard Mega Knight
Mega Knight Knight Minions
Mega Knight Knight
Knight Mega Knight
Firecracker Wizard Minions
Knight Minions
Mega Knight Knight
Mega Knight Knight Minions Firecracker
Mega Knight Knight Minions
Mega Knight
Mega Knight Knight Wizard
Wizard Bomber Firecracker Mega Knight
Bomber Knight Minions Firecracker Little Prince
Minions Mega Knight Bomber Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker
Knight Firecracker
Bomber Wizard Firecracker Mega Knight
Firecracker Wizard Minions
Bomber Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Minions
Firecracker Knight Wizard
Firecracker Wizard
Knight Firecracker
Minions Firecracker
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard Mega Knight
Bomber Minions
Bomber Firecracker Wizard Mega Knight
Bomber Firecracker Wizard Mega Knight Little Prince
Minions Mega Knight
Wizard
Firecracker Bomber Wizard Mega Knight Little Prince
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard Little Prince
Minions Firecracker Wizard
Bomber Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Minions
Firecracker Wizard
Knight Firecracker Wizard Mega Knight
Bomber Firecracker Wizard
Firecracker Mega Knight
Minions Firecracker
Firecracker
Firecracker Mega Knight Little Prince

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