My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Knight Firecracker Elixir Golem Inferno Tower Skeleton Army
The Log
Bomber Firecracker Elixir Golem Skeleton Army
Earthquake
Bomber Firecracker Elixir Golem Inferno Tower Skeleton Army
Arrows
Bomber Firecracker Skeleton Army
Royal Delivery
Bomber Knight Firecracker Elixir Golem Skeleton Army
Fireball
Bomber Firecracker Elixir Golem Inferno Tower Skeleton Army
Poison
Bomber Firecracker Elixir Golem Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Knight Firecracker Elixir Golem Skeleton Army Void Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bomber Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Elixir Golem
Knight
Firecracker Bomber
Firecracker
Knight Elixir Golem Mirror
Elixir Golem
Firecracker Bomber Mirror
Inferno Tower
Mirror
Firecracker Elixir Golem Skeleton Army
Skeleton Army
Mirror
Void

Defense Synergies 5 5

Bomber
Knight
Knight
Bomber Firecracker Inferno Tower Skeleton Army
Firecracker
Knight Inferno Tower Mirror Skeleton Army
Elixir Golem
Inferno Tower
Knight Skeleton Army Firecracker Mirror
Mirror
Skeleton Army Firecracker Inferno Tower
Skeleton Army
Inferno Tower Mirror Knight Firecracker
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Firecracker Inferno Tower Void
Inferno Tower Skeleton Army Bomber Knight Firecracker
Inferno Tower Skeleton Army Bomber Knight Void
Inferno Tower Skeleton Army Bomber Knight Firecracker
Bomber Firecracker Skeleton Army
Skeleton Army Bomber Firecracker
Inferno Tower Firecracker Void
Inferno Tower Void
Inferno Tower Skeleton Army
Knight Skeleton Army Bomber Firecracker Inferno Tower
Skeleton Army Bomber Knight Firecracker
Inferno Tower Firecracker
Inferno Tower Skeleton Army Bomber Knight
Bomber Skeleton Army Firecracker
Inferno Tower Skeleton Army Knight
Inferno Tower Skeleton Army
Bomber Knight Firecracker Inferno Tower Skeleton Army
Bomber Knight Firecracker Skeleton Army
Bomber Knight Firecracker
Inferno Tower
Bomber Skeleton Army Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Void
Void Bomber Knight Firecracker
Skeleton Army Knight Inferno Tower
Skeleton Army Knight Inferno Tower
Inferno Tower Knight Skeleton Army
Firecracker
Skeleton Army Knight Inferno Tower Void
Inferno Tower Knight Skeleton Army
Void Knight Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Knight Inferno Tower
Skeleton Army Void
Skeleton Army Knight Inferno Tower
Bomber Firecracker Skeleton Army
Inferno Tower Skeleton Army Bomber Knight Firecracker
Bomber Firecracker Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker
Firecracker Void
Void
Knight Firecracker Void
Bomber Firecracker
Firecracker
Bomber Firecracker
Firecracker
Void Firecracker
Void
Firecracker Void Knight
Void Firecracker
Knight Firecracker Void
Firecracker Void
Firecracker
Bomber Firecracker
Firecracker
Bomber
Void Bomber Firecracker
Bomber Firecracker
Void
Void
Void
Void
Firecracker Bomber
Firecracker Void
Void
Void Firecracker
Firecracker
Firecracker Void
Void
Void Bomber
Void Firecracker
Firecracker
Skeleton Army Void
Firecracker
Void Knight Firecracker
Bomber Firecracker
Void
Firecracker
Firecracker
Firecracker Void
Void Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: