My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Dragon Golem Royal Ghost Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Witch Electro Dragon Night Witch
Zap
Bomber Inferno Tower Witch Night Witch
Barbarian Barrel
Bomber Inferno Tower Witch Royal Ghost Electro Wizard Night Witch
The Log
Bomber Witch
Earthquake
Bomber Inferno Tower Witch
Arrows
Bomber Witch Night Witch
Royal Delivery
Bomber Witch Electro Dragon Royal Ghost Electro Wizard Night Witch
Fireball
Bomber Inferno Tower Witch Electro Dragon Electro Wizard Night Witch
Poison
Bomber Inferno Tower Witch Electro Dragon Electro Wizard Night Witch
Lightning
Inferno Tower Witch Electro Dragon Electro Wizard Night Witch
Rocket
Inferno Tower Witch Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Golem Royal Ghost Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Electro Wizard Night Witch Inferno Tower Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Electro Wizard Night Witch

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Inferno Tower
Witch
Golem Royal Ghost
Electro Dragon
Golem
Golem
Bomber Electro Dragon Night Witch Witch Electro Wizard
Royal Ghost
Witch Electro Wizard
Electro Wizard
Golem Royal Ghost
Night Witch
Golem

Defense Synergies 1 11

Bomber
Royal Ghost Electro Wizard
Inferno Tower
Electro Wizard Electro Dragon Royal Ghost Night Witch
Witch
Electro Dragon Royal Ghost Electro Wizard
Electro Dragon
Inferno Tower Witch Electro Wizard
Golem
Royal Ghost
Bomber Inferno Tower Witch Electro Wizard
Electro Wizard
Inferno Tower Bomber Witch Electro Dragon Royal Ghost Night Witch
Night Witch
Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Bomber Witch Electro Dragon Electro Wizard Night Witch
Inferno Tower Witch Bomber Electro Dragon Electro Wizard Night Witch
Inferno Tower Witch Night Witch Bomber Electro Dragon Electro Wizard
Bomber
Bomber Electro Dragon Royal Ghost Electro Wizard Night Witch
Inferno Tower Electro Wizard Witch Electro Dragon Night Witch
Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Witch Night Witch
Bomber Inferno Tower Royal Ghost Electro Wizard Night Witch
Witch Electro Wizard Bomber Electro Dragon Royal Ghost Night Witch
Inferno Tower Witch Electro Dragon Electro Wizard Night Witch
Inferno Tower Night Witch Bomber Witch Electro Dragon Electro Wizard
Bomber Witch Electro Dragon Royal Ghost Electro Wizard Night Witch
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Bomber Inferno Tower Witch Electro Dragon Electro Wizard Night Witch
Bomber Witch Electro Dragon Royal Ghost Electro Wizard Night Witch
Witch Bomber Electro Dragon Royal Ghost Electro Wizard
Inferno Tower Electro Wizard
Bomber Royal Ghost Witch Electro Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Royal Ghost Electro Wizard
Electro Wizard Bomber Electro Dragon Royal Ghost
Inferno Tower Witch Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Night Witch
Inferno Tower Witch Night Witch
Witch Electro Dragon Electro Wizard
Inferno Tower Witch Electro Wizard Night Witch
Inferno Tower
Electro Dragon Electro Wizard Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch Electro Dragon
Electro Wizard
Inferno Tower Witch Night Witch
Bomber Witch Electro Dragon
Inferno Tower Witch Electro Dragon Electro Wizard Bomber Night Witch
Bomber Inferno Tower Witch Electro Dragon Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Royal Ghost
Electro Dragon Royal Ghost Electro Wizard
Electro Dragon
Bomber
Witch Electro Dragon
Bomber Witch
Electro Dragon
Electro Dragon
Electro Dragon Electro Wizard Night Witch
Electro Dragon Electro Wizard
Electro Dragon
Electro Dragon
Bomber Witch Electro Dragon
Electro Dragon
Bomber Night Witch
Bomber Electro Dragon Electro Wizard
Bomber Witch Electro Dragon
Night Witch
Electro Dragon
Bomber Witch Electro Dragon
Witch
Witch Electro Dragon Royal Ghost Electro Wizard
Witch Electro Dragon
Witch Electro Dragon Electro Wizard Night Witch
Electro Dragon Electro Wizard Witch
Night Witch
Bomber Electro Dragon Night Witch
Electro Dragon Electro Wizard
Electro Wizard Witch Electro Dragon Night Witch
Witch Electro Dragon Electro Wizard
Electro Dragon Electro Wizard
Bomber Electro Dragon
Electro Dragon
Electro Dragon Witch Electro Wizard
Witch Electro Dragon Electro Wizard
Electro Dragon Witch Royal Ghost Electro Wizard

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