My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Hunter Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Hogs Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs
Giant Snowball
Bomber Bats Royal Hogs Lumberjack
Zap
Bomber Bats Royal Hogs
Barbarian Barrel
Bomber Royal Hogs Hunter Lumberjack
The Log
Bomber Royal Hogs Hunter Lumberjack
Earthquake
Bomber Royal Hogs
Arrows
Bomber Bats Royal Hogs
Royal Delivery
Bomber Bats Royal Hogs Hunter Lumberjack
Fireball
Bomber Royal Hogs Hunter Lumberjack
Poison
Bomber Bats Royal Hogs Hunter
Lightning
Ice Golem Hunter Lumberjack
Rocket
Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Ice Golem The Log Hunter Lumberjack Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Bats Ice Golem The Log

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats Ice Golem Royal Hogs Lumberjack
Bats
Ice Golem Bomber Royal Hogs Golem Lumberjack
Ice Golem
Bats Lumberjack Bomber Royal Hogs Hunter
Royal Hogs
Bomber Bats Ice Golem The Log Lumberjack
Hunter
Ice Golem Golem Lumberjack
Golem
Bomber Bats Hunter The Log Lumberjack
The Log
Royal Hogs Golem Lumberjack
Lumberjack
Ice Golem Bomber Bats Royal Hogs Hunter Golem The Log

Defense Synergies 1 12

Bomber
Ice Golem Bats The Log
Bats
Bomber Ice Golem Hunter The Log Lumberjack
Ice Golem
Bomber Bats Hunter The Log Lumberjack
Royal Hogs
Hunter
Bats Ice Golem The Log Lumberjack
Golem
The Log
Bomber Bats Ice Golem Hunter Lumberjack
Lumberjack
Bats Ice Golem Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem The Log
Hunter Lumberjack Bomber Bats The Log
Hunter Lumberjack Bomber Bats
Hunter Lumberjack Bomber Bats
Bomber The Log Lumberjack
The Log Bomber Bats Hunter Lumberjack
Bats Hunter
Ice Golem The Log
Hunter Lumberjack
Bomber Ice Golem Hunter Lumberjack
Bats Bomber Ice Golem Hunter The Log Lumberjack
Hunter Bats
Hunter Lumberjack Bomber Bats The Log
Bomber Bats Hunter The Log Lumberjack
Hunter Lumberjack
Hunter The Log Lumberjack
Bomber Bats Hunter Lumberjack
Bomber Bats Hunter The Log Lumberjack
Hunter The Log Bomber Bats Ice Golem Lumberjack
Hunter Lumberjack
Bomber Bats Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem
Bomber Ice Golem Hunter The Log Lumberjack
Lumberjack Bats Ice Golem Hunter The Log
Hunter Lumberjack Bats Ice Golem The Log
Hunter Lumberjack
Bats Ice Golem Hunter
Bats Ice Golem Hunter Lumberjack
Hunter Lumberjack
Bats Ice Golem The Log
Bats Hunter Lumberjack
The Log
Ice Golem Hunter Lumberjack
Bomber
Bomber Bats Ice Golem Hunter The Log Lumberjack
Bats Bomber Ice Golem Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
The Log
The Log
Ice Golem The Log
Bomber The Log
Bats Ice Golem Hunter
Bomber The Log
The Log Ice Golem Hunter
The Log
Bats Lumberjack
The Log
Ice Golem Hunter The Log
Ice Golem The Log
Bomber Hunter The Log
The Log
Bomber Bats
Bomber Hunter The Log
Bomber The Log
The Log
The Log
The Log
Ice Golem The Log Bomber Hunter
The Log Hunter
The Log
The Log
Bats Ice Golem Hunter
Bats
Bomber Hunter The Log
The Log
Bats
Hunter
The Log
Hunter Lumberjack
The Log Bomber Ice Golem
Bats The Log
Bats
The Log

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