My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army Baby Dragon Electro Dragon
Zap
Bomber Minion Horde Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Wizard Skeleton Army Baby Dragon Electro Dragon P.E.K.K.A
Fireball
Bomber Minion Horde Wizard Skeleton Army Baby Dragon Electro Dragon
Poison
Bomber Minion Horde Wizard Skeleton Army Electro Dragon
Lightning
Wizard Baby Dragon Electro Dragon
Rocket
Minion Horde Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Skeleton Army Baby Dragon Minion Horde Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Skeleton Army Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon P.E.K.K.A
Minion Horde
Mirror
Wizard
P.E.K.K.A
Mirror
Minion Horde Skeleton Army
Skeleton Army
Mirror
Baby Dragon
Bomber Electro Dragon P.E.K.K.A
Electro Dragon
Baby Dragon P.E.K.K.A
P.E.K.K.A
Bomber Wizard Baby Dragon Electro Dragon

Defense Synergies 2 7

Bomber
P.E.K.K.A
Minion Horde
Mirror
Wizard
Skeleton Army P.E.K.K.A
Mirror
Minion Horde Skeleton Army Electro Dragon
Skeleton Army
Mirror Wizard Electro Dragon
Baby Dragon
Electro Dragon P.E.K.K.A
Electro Dragon
Mirror Skeleton Army Baby Dragon
P.E.K.K.A
Bomber Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard Baby Dragon Electro Dragon
Minion Horde Skeleton Army P.E.K.K.A Bomber Electro Dragon
Minion Horde Skeleton Army P.E.K.K.A Bomber Electro Dragon
Minion Horde Skeleton Army P.E.K.K.A Bomber Electro Dragon
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Bomber Baby Dragon Electro Dragon
Minion Horde Wizard Baby Dragon Electro Dragon
Baby Dragon Electro Dragon P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Bomber Minion Horde
Minion Horde Skeleton Army Bomber Wizard Baby Dragon Electro Dragon
Minion Horde Wizard Baby Dragon Electro Dragon
Minion Horde Skeleton Army P.E.K.K.A Bomber Wizard Electro Dragon
Bomber Wizard Skeleton Army Minion Horde Baby Dragon Electro Dragon P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army P.E.K.K.A
Minion Horde Wizard Bomber Skeleton Army Electro Dragon P.E.K.K.A
Bomber Minion Horde Wizard Skeleton Army Baby Dragon Electro Dragon
Wizard Baby Dragon Bomber Electro Dragon
P.E.K.K.A
Bomber Wizard Skeleton Army Minion Horde Baby Dragon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Bomber Wizard Baby Dragon Electro Dragon
Skeleton Army P.E.K.K.A Minion Horde Electro Dragon
Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Wizard Minion Horde Baby Dragon Electro Dragon
Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Skeleton Army
Minion Horde Electro Dragon P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Electro Dragon
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Wizard
Wizard Bomber Minion Horde Skeleton Army Baby Dragon Electro Dragon
Skeleton Army Electro Dragon Bomber Minion Horde Baby Dragon P.E.K.K.A
Bomber Minion Horde Wizard Baby Dragon Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Minion Horde Baby Dragon Electro Dragon
Bomber Wizard Minion Horde Baby Dragon
Wizard Minion Horde Baby Dragon Electro Dragon
Bomber Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Electro Dragon
Wizard Electro Dragon
Minion Horde Electro Dragon
Minion Horde Wizard Electro Dragon
Wizard Baby Dragon Electro Dragon
Baby Dragon
Minion Horde Baby Dragon Electro Dragon
Baby Dragon
Bomber Minion Horde Wizard Baby Dragon Electro Dragon
Minion Horde Wizard Baby Dragon Electro Dragon
Bomber Minion Horde
Bomber Wizard Baby Dragon Electro Dragon
Bomber Wizard Baby Dragon Electro Dragon
Minion Horde Baby Dragon
Wizard
Minion Horde Baby Dragon Electro Dragon
Bomber Wizard Baby Dragon Electro Dragon
Minion Horde
Wizard Baby Dragon Electro Dragon
Wizard Baby Dragon Electro Dragon
Baby Dragon
Minion Horde Wizard Baby Dragon Electro Dragon
Electro Dragon Minion Horde Wizard
Minion Horde
Bomber Minion Horde Wizard Electro Dragon
Minion Horde Electro Dragon
P.E.K.K.A Minion Horde
Wizard
Minion Horde Skeleton Army Electro Dragon
Wizard Baby Dragon Electro Dragon
Minion Horde Wizard Baby Dragon Electro Dragon
Bomber Wizard Baby Dragon Electro Dragon
Minion Horde Electro Dragon P.E.K.K.A
Electro Dragon Minion Horde Baby Dragon
Electro Dragon
Electro Dragon Baby Dragon

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