My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Skeleton Army
Zap
Bomber Minion Horde Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Inferno Tower Wizard Skeleton Army Electro Wizard
The Log
Bomber Skeleton Army
Earthquake
Bomber Inferno Tower Skeleton Army
Arrows
Bomber Minion Horde Skeleton Army
Royal Delivery
Bomber Minion Horde Wizard Skeleton Army Electro Wizard
Fireball
Bomber Minion Horde Inferno Tower Wizard Skeleton Army Electro Wizard
Poison
Bomber Minion Horde Inferno Tower Wizard Skeleton Army Electro Wizard
Lightning
Inferno Tower Wizard Electro Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Electro Wizard Minion Horde Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Electro Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Minion Horde
Giant
Fireball
Giant Electro Wizard
Giant
Bomber Minion Horde Fireball Wizard Electro Wizard
Inferno Tower
Wizard
Giant
Skeleton Army
Electro Wizard
Fireball Giant

Defense Synergies 2 7

Bomber
Electro Wizard
Minion Horde
Inferno Tower
Fireball
Inferno Tower Electro Wizard
Giant
Inferno Tower
Skeleton Army Electro Wizard Minion Horde Fireball
Wizard
Skeleton Army Electro Wizard
Skeleton Army
Inferno Tower Wizard Electro Wizard
Electro Wizard
Inferno Tower Bomber Fireball Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Inferno Tower Wizard Electro Wizard
Minion Horde Inferno Tower Skeleton Army Bomber Electro Wizard
Minion Horde Inferno Tower Skeleton Army Bomber Electro Wizard
Minion Horde Inferno Tower Skeleton Army Bomber Electro Wizard
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Electro Wizard
Minion Horde Inferno Tower Electro Wizard Fireball Wizard
Fireball Inferno Tower Electro Wizard
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Bomber Minion Horde Inferno Tower Electro Wizard
Minion Horde Skeleton Army Electro Wizard Bomber Fireball Wizard
Minion Horde Inferno Tower Fireball Wizard Electro Wizard
Minion Horde Inferno Tower Skeleton Army Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Skeleton Army Minion Horde Electro Wizard
Inferno Tower Skeleton Army Minion Horde Electro Wizard
Minion Horde Inferno Tower Skeleton Army Fireball Electro Wizard
Minion Horde Wizard Bomber Fireball Inferno Tower Skeleton Army Electro Wizard
Fireball Bomber Minion Horde Wizard Skeleton Army Electro Wizard
Wizard Bomber Fireball Electro Wizard
Inferno Tower Electro Wizard
Bomber Wizard Skeleton Army Minion Horde Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Bomber Wizard
Skeleton Army Minion Horde Inferno Tower Electro Wizard
Skeleton Army Minion Horde Fireball Inferno Tower Electro Wizard
Inferno Tower Minion Horde Skeleton Army
Fireball Wizard Minion Horde Electro Wizard
Skeleton Army Minion Horde Fireball Inferno Tower Electro Wizard
Inferno Tower Minion Horde Skeleton Army
Minion Horde Electro Wizard Fireball Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower
Skeleton Army Fireball Electro Wizard
Skeleton Army Minion Horde Fireball Inferno Tower Wizard
Wizard Bomber Minion Horde Fireball Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Bomber Minion Horde Fireball
Bomber Minion Horde Fireball Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Electro Wizard
Minion Horde Fireball
Fireball
Bomber Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Bomber Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Electro Wizard
Minion Horde Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bomber Minion Horde
Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Bomber Fireball Wizard
Minion Horde
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard Electro Wizard
Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Wizard
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard
Minion Horde Electro Wizard Fireball Skeleton Army
Fireball Wizard Electro Wizard
Fireball
Fireball Minion Horde Wizard Electro Wizard
Bomber Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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