My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Bandit
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Firecracker Bandit
Barbarian Barrel
Bomber Goblin Gang Firecracker Wizard Bandit
The Log
Bomber Goblin Gang Firecracker Bandit
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Goblin Gang Firecracker Wizard Bandit
Fireball
Bomber Goblin Gang Firecracker Wizard Bandit
Poison
Bomber Goblin Gang Firecracker Wizard
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Gang Firecracker Bandit Fireball Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Goblin Gang Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit Mega Knight
Goblin Gang
Firecracker Bandit
Firecracker
Goblin Gang Bandit Mega Knight
Fireball
Mega Knight
Wizard
Rage Bandit Mega Knight
Rage
Wizard
Bandit
Bomber Goblin Gang Firecracker Wizard Mega Knight
Mega Knight
Bomber Firecracker Fireball Wizard Bandit

Defense Synergies 0 10

Bomber
Bandit
Goblin Gang
Firecracker Bandit
Firecracker
Goblin Gang Bandit Mega Knight
Fireball
Bandit Mega Knight
Wizard
Bandit Mega Knight
Rage
Bandit
Bomber Goblin Gang Firecracker Fireball Wizard Mega Knight
Mega Knight
Firecracker Fireball Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Wizard
Bomber Goblin Gang Firecracker Bandit Mega Knight
Goblin Gang Mega Knight Bomber Bandit
Bomber Goblin Gang Firecracker Bandit Mega Knight
Bomber Firecracker Fireball Mega Knight
Goblin Gang Fireball Bomber Firecracker Bandit Mega Knight
Goblin Gang Firecracker Fireball Wizard
Fireball Bandit Mega Knight
Goblin Gang
Goblin Gang Bomber Firecracker Bandit Mega Knight
Goblin Gang Bomber Firecracker Fireball Wizard Bandit Mega Knight
Goblin Gang Firecracker Fireball Wizard
Mega Knight Bomber Goblin Gang Fireball Wizard Bandit
Bomber Fireball Wizard Mega Knight Goblin Gang Firecracker
Goblin Gang Bandit Mega Knight
Goblin Gang Fireball Bandit Mega Knight
Wizard Mega Knight Bomber Goblin Gang Firecracker Fireball
Fireball Mega Knight Bomber Goblin Gang Firecracker Wizard Bandit
Wizard Bomber Firecracker Fireball Bandit Mega Knight
Bomber Goblin Gang Wizard Mega Knight Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Bandit
Fireball Bandit Bomber Goblin Gang Firecracker Wizard Mega Knight
Goblin Gang Bandit Mega Knight
Goblin Gang Mega Knight Fireball Bandit
Goblin Gang Bandit Mega Knight
Firecracker Fireball Wizard Goblin Gang
Goblin Gang Fireball Bandit
Mega Knight
Mega Knight Firecracker Fireball Bandit
Goblin Gang
Mega Knight
Mega Knight Fireball
Mega Knight Goblin Gang Fireball Wizard Bandit
Wizard Bomber Firecracker Fireball Mega Knight
Goblin Gang Bomber Firecracker Fireball
Mega Knight Bomber Firecracker Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Firecracker Fireball
Bomber Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Bomber Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard Bandit
Goblin Gang Fireball
Firecracker Fireball Wizard Bandit
Fireball Firecracker Wizard
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Bomber Firecracker Fireball Wizard Bandit
Firecracker Fireball Wizard Bandit Mega Knight
Fireball
Bomber
Bomber Firecracker Fireball Wizard Bandit Mega Knight
Bomber Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Bomber Fireball Wizard Mega Knight
Firecracker Fireball Wizard Bandit
Fireball Wizard Bandit Mega Knight
Fireball Firecracker Bandit
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bomber Fireball Wizard Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Goblin Gang Fireball Bandit
Fireball Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Wizard Mega Knight
Bomber Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Goblin Gang Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bandit Mega Knight

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