My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Giant
Giant Snowball
Fire Spirit Bomber Witch
Zap
Fire Spirit Bomber Royal Giant Witch
Barbarian Barrel
Fire Spirit Bomber Knight Witch
The Log
Fire Spirit Bomber Royal Giant Witch
Earthquake
Bomber Witch
Arrows
Fire Spirit Bomber Witch
Royal Delivery
Fire Spirit Bomber Knight Witch
Fireball
Bomber Witch
Poison
Bomber Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Barbarian Barrel Arrows Knight Giant Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Barbarian Barrel Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Giant
Bomber
Royal Giant Giant Knight Barbarian Barrel
Arrows
Royal Giant Giant Knight
Knight
Fire Spirit Bomber Arrows Barbarian Barrel Witch
Royal Giant
Fire Spirit Bomber Arrows Barbarian Barrel Witch
Giant
Bomber Arrows Barbarian Barrel Fire Spirit Witch
Barbarian Barrel
Royal Giant Giant Bomber Knight
Witch
Knight Royal Giant Giant

Defense Synergies 2 6

Fire Spirit
Knight
Bomber
Knight Barbarian Barrel
Arrows
Knight Barbarian Barrel
Knight
Fire Spirit Bomber Arrows Barbarian Barrel Witch
Royal Giant
Giant
Barbarian Barrel
Bomber Arrows Knight Witch
Witch
Knight Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Barbarian Barrel
Bomber Knight Witch
Witch Fire Spirit Bomber Knight
Witch Bomber Knight
Bomber Arrows Barbarian Barrel
Arrows Barbarian Barrel Fire Spirit Bomber
Fire Spirit Arrows Witch
Arrows Barbarian Barrel
Witch
Knight Fire Spirit Bomber Barbarian Barrel
Witch Bomber Arrows Knight Barbarian Barrel
Arrows Witch
Fire Spirit Bomber Knight Witch
Fire Spirit Bomber Arrows Barbarian Barrel Witch
Knight
Bomber Arrows Knight Witch
Fire Spirit Arrows Bomber Knight Barbarian Barrel Witch
Arrows Barbarian Barrel Witch Fire Spirit Bomber Knight
Bomber Fire Spirit Arrows Knight Barbarian Barrel Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Witch
Bomber Arrows Knight Barbarian Barrel
Knight Witch
Knight Barbarian Barrel
Knight Witch
Fire Spirit Arrows Witch
Knight Witch
Knight
Knight Barbarian Barrel Witch
Witch
Knight Witch
Arrows
Knight Witch
Bomber Witch
Witch Bomber Knight Barbarian Barrel
Arrows Bomber Barbarian Barrel Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Bomber Fire Spirit Arrows Barbarian Barrel
Arrows Fire Spirit Witch
Fire Spirit Bomber Arrows Witch
Arrows Fire Spirit Barbarian Barrel
Arrows
Fire Spirit
Arrows Knight Barbarian Barrel
Fire Spirit Arrows
Fire Spirit Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber Arrows Barbarian Barrel Witch
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Bomber
Fire Spirit Bomber Arrows Barbarian Barrel
Fire Spirit Bomber Arrows Barbarian Barrel Witch
Arrows
Arrows Barbarian Barrel
Arrows Fire Spirit Bomber Barbarian Barrel Witch
Witch
Arrows Barbarian Barrel Witch
Arrows Witch
Arrows Barbarian Barrel
Fire Spirit Arrows Witch
Witch
Bomber Arrows
Arrows
Arrows
Fire Spirit Barbarian Barrel Witch
Fire Spirit Arrows Witch
Arrows Barbarian Barrel
Knight
Arrows Bomber
Arrows
Witch
Witch
Barbarian Barrel Witch

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