My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Giant Hunter Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Giant
Giant Snowball
Bomber Bats Battle Ram Witch
Zap
Bomber Bats Battle Ram Witch
Barbarian Barrel
Bomber Battle Ram Bomb Tower Hunter Witch
The Log
Bomber Battle Ram Hunter Witch
Earthquake
Bomber Bomb Tower Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Battle Ram Hunter Witch
Fireball
Bomber Battle Ram Bomb Tower Hunter Witch
Poison
Bomber Bats Bomb Tower Hunter Witch
Lightning
Battle Ram Bomb Tower Hunter Witch
Rocket
Bomb Tower Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Bomb Tower Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Battle Ram Bomb Tower Hunter Giant Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Bats Battle Ram Bomb Tower

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Battle Ram
Bats
Giant Bomber Battle Ram
Battle Ram
Bomber Bats Hunter Witch Lightning
Bomb Tower
Giant
Bomber Bats Hunter Lightning Witch
Hunter
Giant Battle Ram
Witch
Battle Ram Giant
Lightning
Giant Battle Ram

Defense Synergies 0 3

Bomber
Bats
Bats
Bomber Bomb Tower Hunter
Battle Ram
Bomb Tower
Bats
Giant
Hunter
Bats
Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
Bomb Tower Hunter Bomber Bats Witch
Bomb Tower Hunter Witch Bomber Bats Lightning
Bomb Tower Hunter Witch Bomber Bats
Lightning Bomber Bomb Tower
Bomber Bats Bomb Tower Hunter
Bats Hunter Lightning Bomb Tower Witch
Lightning Bomb Tower
Hunter Witch Bomb Tower
Bomber Hunter
Bats Witch Bomber Bomb Tower Hunter
Hunter Bats Witch
Bomb Tower Hunter Bomber Bats Witch Lightning
Bomber Bomb Tower Bats Hunter Witch
Bomb Tower Hunter
Bomb Tower Hunter Lightning
Bomb Tower Bomber Bats Hunter Witch
Bomb Tower Bomber Bats Hunter Witch
Bomb Tower Hunter Witch Bomber Bats
Bomb Tower Hunter
Bomber Bats Bomb Tower Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Bomber Bomb Tower Hunter Lightning
Bats Bomb Tower Hunter Witch Lightning
Hunter Lightning Bats
Hunter Witch
Bats Bomb Tower Hunter Witch
Bats Bomb Tower Hunter Witch Lightning
Bomb Tower Hunter
Lightning Bats Bomb Tower Witch
Witch
Bats Bomb Tower Hunter Witch
Lightning
Lightning Bomb Tower Hunter Witch
Bomber Bomb Tower Witch
Witch Bomber Bats Bomb Tower Hunter Lightning
Bats Bomber Bomb Tower Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Bomber
Bats Hunter Witch
Bomber Witch
Hunter Lightning
Lightning
Lightning Bats
Lightning
Lightning
Lightning Hunter
Lightning
Lightning
Lightning Bomber Hunter Witch
Lightning
Lightning
Bomber Bats Lightning
Lightning Bomber Hunter
Lightning Bomber Witch
Lightning
Lightning
Lightning
Lightning
Bomber Hunter Witch
Witch
Hunter Witch Lightning
Lightning Witch
Lightning
Lightning Bats Hunter Witch
Lightning Bats Witch
Lightning
Lightning Bomber Hunter
Lightning
Lightning
Lightning Bats Witch
Lightning Hunter Witch
Lightning Hunter
Bomber Lightning
Lightning
Bats Witch Lightning
Bats Witch Lightning
Lightning Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: