My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Tombstone Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Tombstone Goblin Barrel Witch
Zap
Bomber Firecracker Tombstone Goblin Barrel Witch
Barbarian Barrel
Bomber Firecracker Tombstone Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Bomber Firecracker Tombstone Goblin Barrel Witch
Earthquake
Bomber Firecracker Tombstone Goblin Barrel Witch
Arrows
Bomber Firecracker Tombstone Goblin Barrel Witch
Royal Delivery
Bomber Firecracker Valkyrie Goblin Barrel Witch Electro Wizard
Fireball
Bomber Firecracker Tombstone Goblin Barrel Witch Electro Wizard
Poison
Bomber Firecracker Tombstone Witch Electro Wizard
Lightning
Tombstone Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Firecracker Tombstone Goblin Barrel Valkyrie Electro Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Firecracker Tombstone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Firecracker
Valkyrie Goblin Barrel
Tombstone
Valkyrie
Goblin Barrel Bomber Firecracker Witch Electro Wizard
Goblin Barrel
Valkyrie Firecracker
Witch
Valkyrie
The Log
Electro Wizard
Valkyrie

Defense Synergies 2 13

Bomber
Tombstone Valkyrie The Log Electro Wizard
Firecracker
Valkyrie The Log Tombstone Electro Wizard
Tombstone
Bomber Firecracker Electro Wizard
Valkyrie
Firecracker Bomber Witch The Log Electro Wizard
Goblin Barrel
Witch
Valkyrie The Log Electro Wizard
The Log
Firecracker Bomber Valkyrie Witch Electro Wizard
Electro Wizard
Bomber Firecracker Tombstone Valkyrie Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Tombstone Valkyrie The Log Electro Wizard
Bomber Firecracker Tombstone Valkyrie Witch The Log Electro Wizard
Witch Bomber Tombstone Valkyrie Electro Wizard
Witch Bomber Firecracker Tombstone Valkyrie Electro Wizard
Bomber Firecracker Tombstone Valkyrie The Log
The Log Bomber Firecracker Valkyrie Electro Wizard
Electro Wizard Firecracker Tombstone Witch
Valkyrie The Log Electro Wizard
Witch Tombstone
Bomber Firecracker Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Bomber Firecracker Tombstone The Log
Firecracker Witch Electro Wizard
Tombstone Bomber Valkyrie Witch The Log Electro Wizard
Bomber Valkyrie Firecracker Tombstone Witch The Log Electro Wizard
Tombstone Electro Wizard
The Log Electro Wizard
Bomber Firecracker Tombstone Valkyrie Witch Electro Wizard
Tombstone Bomber Firecracker Valkyrie Witch The Log Electro Wizard
Valkyrie Witch The Log Bomber Firecracker Tombstone Electro Wizard
Electro Wizard
Bomber Valkyrie Firecracker Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Witch Electro Wizard
Electro Wizard Bomber Firecracker Valkyrie The Log
Tombstone Valkyrie Witch The Log Electro Wizard
Valkyrie The Log Electro Wizard
Tombstone Valkyrie Witch
Firecracker Witch Electro Wizard
Tombstone Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Firecracker Tombstone Valkyrie Witch The Log
Witch Tombstone
Tombstone Valkyrie Witch
Valkyrie The Log Electro Wizard
Tombstone Valkyrie Witch
Bomber Firecracker Valkyrie Witch
Tombstone Witch Electro Wizard Bomber Firecracker Valkyrie The Log
Valkyrie Bomber Firecracker Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Firecracker Valkyrie The Log
Bomber Firecracker Valkyrie The Log
Firecracker Witch
Bomber Firecracker Witch The Log
The Log Firecracker
The Log Firecracker
Electro Wizard
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker Witch The Log
Firecracker The Log
Bomber
Bomber Firecracker The Log Electro Wizard
Bomber Firecracker Valkyrie Witch The Log
The Log
The Log
The Log
Firecracker The Log Bomber Valkyrie Witch
Witch
Firecracker The Log Witch Electro Wizard
Witch The Log
Firecracker The Log
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Bomber The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard Tombstone Witch
Firecracker Witch Electro Wizard
The Log
Firecracker Valkyrie Electro Wizard
The Log Bomber Firecracker
Firecracker
Firecracker Witch The Log Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch The Log Electro Wizard

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